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Soildown after Hovercraft optimization.
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@@ -220,7 +220,7 @@ FallingSoundBit .DS 1
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PreviousFall .DS 1
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EndOfTheFallFlag .DS 1 ; in case of the infinite fall
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;Parachute .DS 1 ; are you insured with parachute?
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FloatingAlt .DS 1 ; floating tank altitude
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;FloatingAlt .DS 1 ; floating tank altitude
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FunkyWallFlag = FloatingAlt ; reuse this variable in different weapon (Funky Bomb)!
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PreferHumansFlag = FloatingAlt ; second reuse in AI Aim proc
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;----------------------------------------------------
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