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Black Hole added :)
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@@ -1237,6 +1237,16 @@ NoParachuteWeapon
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beq ThereWasNoParachute
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jsr DrawTankParachute
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ThereWasNoParachute
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lda BlackHole
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beq NotBlackHole
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lda Ytankstable,x
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cmp #screenheight-1
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bcc NotBlackHole
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lda #0
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sta eXistenZ,x
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sta LastExistenZ,x
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sta Energy,x
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NotBlackHole
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; ldx TankNr
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jsr PutTankNr ; redraw tank after erase parachute (exactly for redraw leaky schield :) )
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mva #sfx_silencer sfx_effect
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