Clear weapon list before redraw

Better descriptions of new procedures and fix for bug in drawmountains (C64)
This commit is contained in:
Pecusx
2023-06-13 10:56:52 +02:00
parent acec79fee7
commit 54c627b3b5
7 changed files with 57 additions and 17 deletions
-4
View File
@@ -1328,13 +1328,11 @@ NoClearTanks
jsr plot
.IF TARGET >= 800
.IF FASTER_GRAF_PROCS = 1
lda FastSoilDown
beq @+
jmp SoilDownTurbo.NoClearTanks
@
.ENDIF
.ENDIF
; First we look for highest pixels and fill with their coordinates
; both tables
@@ -1378,13 +1376,11 @@ FoundPeek1
; main loop starts here
MainFallout2
.IF TARGET = 800
.IF FASTER_GRAF_PROCS = 1
lda CONSOL
and #%00000001 ; START KEY
bne NoFastDown
jmp SoilDownTurbo.NoClearTanks
NoFastDown
.ENDIF
.ENDIF
mwa RangeLeft xdraw