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Clear weapon list before redraw
Better descriptions of new procedures and fix for bug in drawmountains (C64)
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@@ -1328,13 +1328,11 @@ NoClearTanks
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jsr plot
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.IF TARGET >= 800
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.IF FASTER_GRAF_PROCS = 1
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lda FastSoilDown
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beq @+
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jmp SoilDownTurbo.NoClearTanks
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@
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.ENDIF
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.ENDIF
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; First we look for highest pixels and fill with their coordinates
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; both tables
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@@ -1378,13 +1376,11 @@ FoundPeek1
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; main loop starts here
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MainFallout2
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.IF TARGET = 800
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.IF FASTER_GRAF_PROCS = 1
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lda CONSOL
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and #%00000001 ; START KEY
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bne NoFastDown
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jmp SoilDownTurbo.NoClearTanks
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NoFastDown
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.ENDIF
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.ENDIF
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mwa RangeLeft xdraw
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