mirror of
https://github.com/Pecusx/scorch_src.git
synced 2026-05-20 22:33:43 +02:00
source clean-up
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+26
-26
@@ -34,7 +34,7 @@ char_flame = $14
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char_clear_flame = $1c
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char_digger = $04
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char_sandhog = $0c
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char_sandhog_offset = char_sandhog - char_digger
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char_sandhog_offset = char_sandhog - char_digger
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char_tank1 = $20
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char_tank2 = $24
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char_tank3 = $2c
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@@ -74,16 +74,16 @@ price_Dirt_Charge = 343 ;_29
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price_Buy_me = 170 ;_30
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price_Laser = 277 ;_31
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price_White_Flag = $0 ;_32
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price_Battery = 300 ;_33
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price_Hovercraft = 352 ;_34
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price_Parachute = 234 ;_35
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price_StrongParachute = 1000 ;_36
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price_Mag_Deflector = 745 ;_37
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price_Shield = 224 ;_38
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price_Heavy_Shield = 628 ;_39
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price_Force_Shield = 1100 ;_40
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price_Bouncy_Castle = 512 ;_41
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price_Long_Barrel = 2100 ;_42
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price_Battery = 300 ;_33
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price_Hovercraft = 352 ;_34
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price_Parachute = 234 ;_35
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price_StrongParachute = 1000 ;_36
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price_Mag_Deflector = 745 ;_37
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price_Shield = 224 ;_38
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price_Heavy_Shield = 628 ;_39
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price_Force_Shield = 1100 ;_40
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price_Bouncy_Castle = 512 ;_41
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price_Long_Barrel = 2100 ;_42
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price_Nuclear_Winter_ = 1000 ;_43
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price_Lazy_Boy = 500 ;_44
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price_Lazy_Darwin = 730 ;_45
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@@ -91,7 +91,7 @@ price_Auto_Defense = 250 ;_46
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price_Spy_Hard = 83 ;_47
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;Weapon indexes (numbers)
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ind_Baby_Missile = 0
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first_offensive = ind_Baby_Missile
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first_offensive = ind_Baby_Missile
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ind_Missile = 1
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ind_Baby_Nuke = 2
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ind_Nuke = 3
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@@ -123,26 +123,26 @@ ind_Liquid_Dirt = 28
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ind_Dirt_Charge = 29
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ind_Buy_me = 30
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ind_Laser = 31
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last_offensive = ind_Laser
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last_offensive = ind_Laser
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ind_White_Flag = 32
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first_defensive = ind_White_Flag
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ind_Battery = 33
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ind_Hovercraft = 34
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ind_Parachute = 35
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ind_StrongParachute = 36
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ind_Mag_Deflector = 37
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ind_Shield = 38
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ind_Heavy_Shield = 39
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ind_Force_Shield = 40
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ind_Bouncy_Castle = 41
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ind_Long_Barrel = 42
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first_defensive = ind_White_Flag
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ind_Battery = 33
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ind_Hovercraft = 34
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ind_Parachute = 35
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ind_StrongParachute = 36
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ind_Mag_Deflector = 37
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ind_Shield = 38
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ind_Heavy_Shield = 39
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ind_Force_Shield = 40
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ind_Bouncy_Castle = 41
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ind_Long_Barrel = 42
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ind_Nuclear_Winter_ = 43
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ind_Lazy_Boy = 44
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ind_Lazy_Darwin = 45
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ind_Auto_Defense = 46
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ind_Spy_Hard = 47
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last_defensive = ind_Spy_Hard
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last_real_defensive = ind_Bouncy_Castle
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last_defensive = ind_Spy_Hard
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last_real_defensive = ind_Bouncy_Castle
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number_of_offensives = last_offensive - first_offensive +1
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number_of_defensives = (last_defensive - first_defensive +1)
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number_of_weapons = number_of_offensives + number_of_defensives
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