source clean-up

This commit is contained in:
2023-05-20 09:48:28 -04:00
parent 401d94eec9
commit 4fa861af3d
23 changed files with 805 additions and 12540 deletions
+26 -26
View File
@@ -34,7 +34,7 @@ char_flame = $14
char_clear_flame = $1c
char_digger = $04
char_sandhog = $0c
char_sandhog_offset = char_sandhog - char_digger
char_sandhog_offset = char_sandhog - char_digger
char_tank1 = $20
char_tank2 = $24
char_tank3 = $2c
@@ -74,16 +74,16 @@ price_Dirt_Charge = 343 ;_29
price_Buy_me = 170 ;_30
price_Laser = 277 ;_31
price_White_Flag = $0 ;_32
price_Battery = 300 ;_33
price_Hovercraft = 352 ;_34
price_Parachute = 234 ;_35
price_StrongParachute = 1000 ;_36
price_Mag_Deflector = 745 ;_37
price_Shield = 224 ;_38
price_Heavy_Shield = 628 ;_39
price_Force_Shield = 1100 ;_40
price_Bouncy_Castle = 512 ;_41
price_Long_Barrel = 2100 ;_42
price_Battery = 300 ;_33
price_Hovercraft = 352 ;_34
price_Parachute = 234 ;_35
price_StrongParachute = 1000 ;_36
price_Mag_Deflector = 745 ;_37
price_Shield = 224 ;_38
price_Heavy_Shield = 628 ;_39
price_Force_Shield = 1100 ;_40
price_Bouncy_Castle = 512 ;_41
price_Long_Barrel = 2100 ;_42
price_Nuclear_Winter_ = 1000 ;_43
price_Lazy_Boy = 500 ;_44
price_Lazy_Darwin = 730 ;_45
@@ -91,7 +91,7 @@ price_Auto_Defense = 250 ;_46
price_Spy_Hard = 83 ;_47
;Weapon indexes (numbers)
ind_Baby_Missile = 0
first_offensive = ind_Baby_Missile
first_offensive = ind_Baby_Missile
ind_Missile = 1
ind_Baby_Nuke = 2
ind_Nuke = 3
@@ -123,26 +123,26 @@ ind_Liquid_Dirt = 28
ind_Dirt_Charge = 29
ind_Buy_me = 30
ind_Laser = 31
last_offensive = ind_Laser
last_offensive = ind_Laser
ind_White_Flag = 32
first_defensive = ind_White_Flag
ind_Battery = 33
ind_Hovercraft = 34
ind_Parachute = 35
ind_StrongParachute = 36
ind_Mag_Deflector = 37
ind_Shield = 38
ind_Heavy_Shield = 39
ind_Force_Shield = 40
ind_Bouncy_Castle = 41
ind_Long_Barrel = 42
first_defensive = ind_White_Flag
ind_Battery = 33
ind_Hovercraft = 34
ind_Parachute = 35
ind_StrongParachute = 36
ind_Mag_Deflector = 37
ind_Shield = 38
ind_Heavy_Shield = 39
ind_Force_Shield = 40
ind_Bouncy_Castle = 41
ind_Long_Barrel = 42
ind_Nuclear_Winter_ = 43
ind_Lazy_Boy = 44
ind_Lazy_Darwin = 45
ind_Auto_Defense = 46
ind_Spy_Hard = 47
last_defensive = ind_Spy_Hard
last_real_defensive = ind_Bouncy_Castle
last_defensive = ind_Spy_Hard
last_real_defensive = ind_Bouncy_Castle
number_of_offensives = last_offensive - first_offensive +1
number_of_defensives = (last_defensive - first_defensive +1)
number_of_weapons = number_of_offensives + number_of_defensives