source clean-up

This commit is contained in:
2023-05-20 09:48:28 -04:00
parent 401d94eec9
commit 4fa861af3d
23 changed files with 805 additions and 12540 deletions
+3 -4
View File
@@ -6,7 +6,7 @@ song_end
buffers
.ds 256 * 9
POKEY2 = POKEY+$10 ; stereo
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
@@ -22,7 +22,7 @@ POKEY2 = POKEY+$10 ; stereo
mva #1 bit_data
; Example: here initializes song pointer:
;mwa #song_data song_ptr
; Init all channels:
@@ -67,7 +67,7 @@ delay
sta POKEY2,x ; stereo
dex ;stereo
bpl @- ; stereo
lda #>buffers
sta bptr+1
@@ -150,4 +150,3 @@ skip
stereo_buff ; stereo
.ds 9 ; stereo
+6 -6
View File
@@ -4,7 +4,7 @@
/***************************************/
icl "splash.h"
; --- dmsc LZSS player routine on zero page
org $80
@@ -57,7 +57,7 @@ fnt
.ds $0300
pmg SPRITES
eif
FontSplash
ins '../../artwork/weapons_AW6_mod.fnt' ; 'artwork/weapons.fnt'
@@ -103,14 +103,14 @@ LOOP lda vcount ;synchronization for the first screen (picture) line
mva >ant dlptr+1
icl "output.png.rp.ini"
;--- 16 lines down ---- !!!
:16 sta wsync
; wait 13 cycles !!!
:4 nop
inc byt2
;--- wait 18 cycles
; jsr _rts
; inc byt3
@@ -185,7 +185,7 @@ stop mva #$00 pmcntl ;PMG disabled
sta POKEY2,x ; stereo
dex
bpl @-
;no glitching please (issue #67)
lda #0
sta $D400 ;dmactl