From 4c6b56a1e2a1e1ca8f3e446b37e9ff613229c3f9 Mon Sep 17 00:00:00 2001 From: Pecusx Date: Wed, 8 Jun 2022 14:40:29 +0200 Subject: [PATCH] Now shield is displayed on a tank without PM Small bugfix. --- grafproc.asm | 4 ++-- scorch.xex | Bin 38288 -> 38288 bytes 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/grafproc.asm b/grafproc.asm index 2899385..55769d1 100644 --- a/grafproc.asm +++ b/grafproc.asm @@ -690,6 +690,7 @@ ZeroesToGo sta (xbyte),y dey bne ClearPM +NoPlayerMissile ; draw defensive weapons like shield ( tank number in X ) ; in xdraw, ydraw we have coordinates left LOWER corner of Tank char lda ActiveDefenceWeapon,x @@ -697,7 +698,6 @@ ZeroesToGo bne NoShieldDraw jsr DrawTankShield NoShieldDraw -NoPlayerMissile DoNotDrawTankNr rts .endp @@ -737,7 +737,7 @@ tankflash_loop dec color ShieldVisible sbw xdraw #$03 ; 3 pixels to left - ; draw left vertical line of scheld ( | ) + ; draw left vertical line of shield ( | ) mva #6 temp ; strange !!! @ jsr plot diff --git a/scorch.xex b/scorch.xex index ec71088ae31f1dd98f5c2eee303b8b45cc08e91a..59e29f71eb0b858c9dea40e46c5e292021acb987 100644 GIT binary patch delta 16 XcmbQRnrXsnrVSRUjJBICQ^O4aHh=}* delta 16 XcmbQRnrXsnrVSRUjP9E)Q^O4aHoOJs