diff --git a/README.md b/README.md index 1bd8c04..35a633e 100644 --- a/README.md +++ b/README.md @@ -8,14 +8,17 @@ by Tomasz 'Pecus' Pecko and Pawel 'pirx' Kalinowski Warsaw, Miami 2000, 2001, 2002, 2003, 2009, 2012, 2013, 2022 Contributors: +- Miker (@mikerro) - in-game music and sfx, ideas, QA - Kaz - splash screen, ideas -- Miker (@mikerro) - game sfx, ideas, QA -- Adam (@6502adam) - font, ideas, QA +- Adam (@6502adam) - font, design, QA - Bocianu (@bocianu) - important ideas, FujiNet implementation, QA - Emkay - splash screen music - Fox (@pfusik) - plot and point optimization -QA: Probabilitydragon, KrzysRog, Beeblebrox, EnderDude, lopezpb, Dracon, brad-colbert, archon800, Shaggy the Atarian +QA: Probabilitydragon, KrzysRog, Beeblebrox, EnderDude, lopezpb, Dracon, brad-colbert, archon800, +Shaggy the Atarian, x=usr(1536), Aking, Kenshi + +Special thanks to tebe (@tebe6502), JAC! (@peterdell) and phaeron for their fantastic tools and support. You can contact us via [AtariAge](https://atariage.com) or [AtariOnLine](https://atarionline.pl) forums. @@ -30,7 +33,7 @@ Game source code is split into 5+4 parts: - textproc.asm - text routines like list of weapons and shop - variables.asm - all non-zero page variables - constants.asm - various tables of constants -- display.asm - display lists and text screen definitions +- display_*.asm - display lists and text screen definitions - ai.asm - artificial stupidity of computer opponents - weapons.asm - general arsenal of tankies - definitions.asm - label definitions, moved to make it work better with Altirra debug (it doesn't). @@ -48,6 +51,21 @@ With the advent of [fujinet](https://fujinet.online/) we are thinking about maki ## Changelog: +###### Version 1.18 +2022-11-07 + +Possibly the final single-player version of the game, unless our dear players find another breaking issue! +* 5200 keypad works as it should. You can now press these finicky foils to your hearth's desire. +* "Unknown" type Robotanks were attacking with Nuclear Winter every time. Fixed! +* One of variables was declared as a byte but used as a word which might cause some rare instabilities. +* Page zero variables are cleared prior to the game start to eliminate rare issues in some software/hardware configurations. +* The new version of music in NTSC eliminates issues with tempo (not that anyone but the artist noticed that, but still it is an improvement!) +* You can now wrap around inventory and shop to faster access these options far down below. +* Visual improvement of the main menu and fixed some color issues with the title headers. +* Hovercraft was always flying to the top of the screen, it was not intended, it is now hovering just above the mountains! +* The main menu does not blink now when changing options. This was a very minor thing but it bothered me to some extend. Fixing it required a complete rewrite of this portion of the menu. + + ###### Version 1.17 2022-10-31 diff --git a/scorch.asm b/scorch.asm index 87fc999..5fad08b 100644 --- a/scorch.asm +++ b/scorch.asm @@ -6,7 +6,7 @@ ;Miami & Warsaw 2022 ;--------------------------------------------------- -.def TARGET = 800 ; 5200 ; or 800 +.def TARGET = 800; 5200 ; or 800 ;atari800 -5200 -cart ${outputFilePath} -cart-type 4 ;atari800 -run ${outputFilePath} ;--------------------------------------------------- diff --git a/scorch.bin b/scorch.bin index d28c142..3f7d277 100644 Binary files a/scorch.bin and b/scorch.bin differ