build 125, splash screen added

This commit is contained in:
Pawel Kalinowski
2022-01-23 20:50:48 -05:00
parent 5dcf6bea02
commit 4bd1527cde
12 changed files with 1363 additions and 8933 deletions
+15 -13
View File
@@ -9,12 +9,13 @@
;this source code was compiled under OMC65 crossassembler
;and on 2012-06-21 translated to mads
;
;game source code is split into 5 parts:
;program.s65 is the main game code (with many assorted routines)
;grafproc.s65 - graphics routines like line or circle
;textproc.s65 - text routines like list of weapons and shop
;variables.s65 - all non-zero page variables and constans
;display.s65 - display lists and text screen definitions
;game source code is split into 5+1 parts:
;program.asm is the main game code (with many assorted routines)
;grafproc.asm - graphics routines like line or circle
;textproc.asm - text routines like list of weapons and shop
;variables.asm - all non-zero page variables and constans
;display.asm - display lists and text screen definitions
;ai.asm - artificial stupidity of the computer players
;we were trying to use as much macros and pseudoops as possible
;they are defined in atari.hea and macro.hea files together with many
@@ -68,17 +69,18 @@
;-------------------------------
;constants
FlyDelay=150
screenheight=200
FlyDelay = 150
screenheight = 200
screenBytes = 40
screenwidth=screenBytes*8
margin=48 ;mountain drawing Y variable margin
display=$1010 ;kill dos with the casette recorder!
screenwidth = screenBytes*8
margin = 48 ;mountain drawing Y variable margin
display = $1010 ;kill dos with the casette recorder!
MaxPlayers = 6
icl '../lib/atari.hea'
icl '../lib/macro.hea'
icl 'lib/atari.hea'
icl 'lib/macro.hea'
icl 'artwork/HIMARS14.asm'
;Game loading address
ORG $3010 ;two hex thousands for screen
;-----------------------------------------------