mirror of
https://github.com/Pecusx/scorch_src.git
synced 2026-05-20 22:33:43 +02:00
a bit better 5200 keyboard but still not good...
This commit is contained in:
+22
-42
@@ -6,7 +6,7 @@
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;Miami & Warsaw 2022
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;---------------------------------------------------
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.def TARGET = 800; 5200 ; or 800
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.def TARGET = 5200 ; or 800
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;atari800 -5200 -cart ${outputFilePath} -cart-type 4
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;atari800 -run ${outputFilePath}
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;---------------------------------------------------
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@@ -134,7 +134,7 @@
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OPT h-f+ ; no headers, single block --> cart bin file
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icl 'lib/5200SYS.ASM'
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icl 'lib/5200MACRO.ASM'
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/* .enum @kbcode
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.enum @kbcode
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/*
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_0
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_1
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@@ -152,7 +152,7 @@
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_pause = $0d
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_reset = $0e
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*/
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/* _space = $00
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_space = $00
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_Y = $01
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_up = $02
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_O = $03
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@@ -163,10 +163,10 @@
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_down = $08
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_I = $09
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_esc = $0a
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_ret = $0b
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_ret = $fa ;$0b
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_M = $0d
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_S = $0e
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_del = $0e ; not used in 5200
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_del = $fe ; not used in 5200
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.ende */
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.ELSE
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@@ -262,6 +262,7 @@ FirstSTART
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.IF TARGET = 5200
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mva #$0f STICK0
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mva #$04 CONSOL5200 ;Speaker off, Pots enabled, port #1 selected
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mwa #kb_continue VKEYCNT ;Keyboard handler
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.ENDIF
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VMAIN VBLinterrupt,7 ;jsr SetVBL
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@@ -1003,27 +1004,6 @@ B0 DEY
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sta MaxForceTableL,x
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rts
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.endp
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;--------------------------------------------------
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.proc PMoutofScreen
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;--------------------------------------------------
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lda #$00 ; let all P/M disappear
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:8 sta hposp0+#
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rts
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.endp
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;--------------------------------------------------
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.proc ColorsOfSprites
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lda TankColoursTable ; colours of sprites under tanks
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sta PCOLR0
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lda TankColoursTable+1
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sta PCOLR1
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lda TankColoursTable+2
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sta PCOLR2
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lda TankColoursTable+3
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sta PCOLR3
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LDA TankColoursTable+4
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STA COLOR3 ; joined missiles (5th tank)
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rts
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.endp
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;--------------------------------------------------
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.proc WeaponCleanup;
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@@ -1125,17 +1105,6 @@ MakeTanksVisible
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rts
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.endp
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;--------------------------------------------------
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.proc SetPMWidth
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lda #$00
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sta sizep0 ; P0-P3 widths
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sta sizep0+1
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sta sizep0+2
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sta sizep0+3
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lda #%01010101
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sta sizem ; all missiles, double width
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rts
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.endp
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;--------------------------------------------------
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.proc DLIinterruptGraph
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;sta dliA
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;sty dliY
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@@ -1313,6 +1282,17 @@ exitVBL
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jmp XITVBV
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.ENDIF
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.endp
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.IF TARGET = 5200
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.proc kb_continue
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sta kbcode ;Store key code in shadow.
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exit pla
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tay
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pla
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tax
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pla
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rti
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.endp
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.ENDIF
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;----------------------------------------------
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.proc RandomizeSequence0
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ldx #0
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@@ -1787,15 +1767,15 @@ noingame
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rts
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.endp
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;----------------------------------------------
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icl 'weapons.asm'
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icl 'constants.asm'
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;----------------------------------------------
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icl 'textproc.asm'
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;----------------------------------------------
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icl 'grafproc.asm'
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;----------------------------------------------
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icl 'ai.asm'
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icl 'weapons.asm'
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;----------------------------------------------
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icl 'constants.asm'
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icl 'ai.asm'
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;----------------------------------------------
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icl 'artwork/talk.asm'
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;----------------------------------------------
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@@ -1823,8 +1803,8 @@ font4x4
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org ROM_SETTINGS ; 5200 ROM settings address $bfe8
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; "01234567890123456789"
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.byte " scorch 5200 v" ;20 characters title
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build ; " "
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.byte " "
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build ; " "
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.byte " "
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.byte "7A" ;2 characters year .. 1900 + $7A = 2020
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.word FirstSTART
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.ELSE
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