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AI symbols on GameOver screen
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+12
-1
@@ -1853,8 +1853,19 @@ NextChar
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adw temp #19 displayposition
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jsr displaydec5
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mva #0 displayposition ; overwrite first digit
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; put AI symbol
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ldx TankNr
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lda SkillTable,x
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beq NotAItank
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tay
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lda digits,y
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ldy #39
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sta (temp),y ; and last zero
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dey
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lda #$5e ; Computer symbol
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sta (temp),y ; and last zero
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NotAItank
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; put earned money on the screen
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ldx TankNr
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lda EarnedMoneyL,x
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sta decimal
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lda EarnedMoneyH,x
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+2
-2
@@ -89,7 +89,7 @@ L84 dta d"POW!"
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L85 dta d"BIF!"
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L86 dta d"BAM!"
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L87 dta d"ZONK!"
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L88 dta d"I SHOULD'VE LISTENED TO MY MOTHER..."
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L88 dta d"I SHOULD'VE LISTENED TO MY MOTHER."
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L89 dta d"I WALK THROUGH THE VALLEY OF THE SHADOW..."
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L90 dta d"WHAT WAS THAT NOISE?"
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L91 dta d"MAMA SAID THERE'D BE DAYS LIKE THIS."
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@@ -115,7 +115,7 @@ L110 dta d"911?"
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L111 dta d"OH NO! HERE I BLOW AGAIN!"
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L112 dta d"I'LL BE BACK..."
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L113 dta d"HEY - I'VE GOT LAWYERS."
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L114 dta d"TIME TO CALL 1-900-SUE-TANK."
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L114 dta d"CALL 1-900-SUE-TANK."
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L115 dta d"YOU BIG DUMMY!" ;(sanford and son)
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LEND
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OffensiveTextTableL
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