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WIP: unfinished weapons optimization
This commit is contained in:
+59
-97
@@ -41,70 +41,50 @@ char_tank2___________ = $24
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char_tank3___________ = $28
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;Weapon prices (*10 on screen)
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price_Baby_Missile___ = 0 ;_0
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price_Missile________ = 96 ;_1
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price_Baby_Nuke______ = 111 ;_2
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price_Nuke___________ = 144 ;_3
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price_LeapFrog_______ = 192 ;_4
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price_Funky_Bomb_____ = 293 ;_5
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price_MIRV___________ = 456 ;_6
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price_Death_s_Head___ = 337 ;_7
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price_Napalm_________ = 125 ;_8
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price_Hot_Napalm_____ = 162 ;_9
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price_Tracer_________ = 102 ;_10
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price_Smoke_Tracer___ = 291 ;_11
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price_Baby_Roller____ = 211 ;_12
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price_Roller_________ = 244 ;_13
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price_Heavy_Roller___ = 326 ;_14
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price_Riot_Charge____ = 230 ;_15
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price_Riot_Blast_____ = 241 ;_16
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price_Riot_Bomb______ = 259 ;_17
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price_Heavy_Riot_Bomb = 272 ;_18
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price_Baby_Digger____ = 136 ;_19
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price_Digger_________ = 176 ;_20
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price_Heavy_Digger___ = 207 ;_21
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price_Baby_Sandhog___ = 158 ;_22
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price_Sandhog________ = 191 ;_23
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price_Heavy_Sandhog__ = 223 ;_24
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price_Dirt_Clod______ = 104 ;_25
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price_Dirt_Ball______ = 130 ;_26
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price_Ton_of_Dirt____ = 171 ;_27
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price_Liquid_Dirt____ = 330 ;_28
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price_Dirt_Charge____ = 343 ;_29
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price_Buy_me_________ = 170 ;430 ;_30
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price_Plasma_Blast___ = $ffff ;274 ;_31
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price_Laser__________ = 277 ;_32
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;price______________33 = 0
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;price______________34 = 0
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;price______________35 = 0
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;price______________36 = 0
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;price______________37 = 0
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;price______________38 = 0
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;price______________39 = 0
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;price______________40 = 0
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;price______________41 = 0
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;price______________42 = 0
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;price______________43 = 0
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;price______________44 = 0
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;price______________45 = 0
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;price______________46 = 0
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;price______________47 = 0
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price_White_Flag_____ = $0 ;_33
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price_Battery________ = 300 ;_34
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price_Bal_Guidance___ = $ffff ;_35
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price_Horz_Guidance__ = $ffff ;_36
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price_Floating_Tank__ = 352 ;_37
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price_Lazy_Boy_______ = $ffff ;_38
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price_Parachute______ = 234 ;_39
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price_StrongParachute = 1000 ;_40
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price_Mag_Deflector__ = 745 ;_41
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price_Shield_________ = 224 ;_42
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price_Heavy_Shield___ = 628 ;_43
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price_Force_Shield___ = 1100 ;_44
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price_Super_Mag______ = $ffff ;_45
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price_Bouncy_Castle__ = 512 ;_46
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price_Long_Barrel____ = 2100 ;_47
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price_Nuclear_Winter_ = 1000 ;_48
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price_Baby_Missile___ = 0 ;_00
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price_Missile________ = 96 ;_01
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price_Baby_Nuke______ = 111 ;_02
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price_Nuke___________ = 144 ;_03
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price_LeapFrog_______ = 192 ;_04
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price_Funky_Bomb_____ = 293 ;_05
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price_MIRV___________ = 456 ;_06
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price_Death_s_Head___ = 337 ;_07
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price_Napalm_________ = 125 ;_08
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price_Hot_Napalm_____ = 162 ;_09
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price_Tracer_________ = 102 ;_10
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price_Smoke_Tracer___ = 291 ;_11
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price_Baby_Roller____ = 211 ;_12
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price_Roller_________ = 244 ;_13
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price_Heavy_Roller___ = 326 ;_14
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price_Riot_Charge____ = 230 ;_15
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price_Riot_Blast_____ = 241 ;_16
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price_Riot_Bomb______ = 259 ;_17
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price_Heavy_Riot_Bomb = 272 ;_18
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price_Baby_Digger____ = 136 ;_19
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price_Digger_________ = 176 ;_20
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price_Heavy_Digger___ = 207 ;_21
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price_Baby_Sandhog___ = 158 ;_22
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price_Sandhog________ = 191 ;_23
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price_Heavy_Sandhog__ = 223 ;_24
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price_Dirt_Clod______ = 104 ;_25
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price_Dirt_Ball______ = 130 ;_26
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price_Ton_of_Dirt____ = 171 ;_27
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price_Liquid_Dirt____ = 330 ;_28
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price_Dirt_Charge____ = 343 ;_29
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price_Buy_me_________ = 170 ;_30
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price_Laser__________ = 277 ;_31
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price_White_Flag_____ = $0 ;_32
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price_Battery________ = 300 ;_33
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price_Hovercraft_____ = 352 ;_34
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price_Parachute______ = 234 ;_35
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price_StrongParachute = 1000 ;_36
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price_Mag_Deflector__ = 745 ;_37
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price_Shield_________ = 224 ;_38
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price_Heavy_Shield___ = 628 ;_39
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price_Force_Shield___ = 1100 ;_40
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price_Bouncy_Castle__ = 512 ;_41
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price_Long_Barrel____ = 2100 ;_42
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price_Nuclear_Winter_ = 1000 ;_43
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;Weapon indexes (numbers)
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ind_Baby_Missile___ = 0
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first_offensive____ = ind_Baby_Missile___
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@@ -138,42 +118,24 @@ ind_Ton_of_Dirt____ = 27
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ind_Liquid_Dirt____ = 28
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ind_Dirt_Charge____ = 29
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ind_Buy_me_________ = 30
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ind_Plasma_Blast___ = 31
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ind_Laser__________ = 32
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ind_Laser__________ = 31
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last_offensive_____ = ind_Laser__________
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;ind______________33 = 0
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;ind______________34 = 0
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;ind______________35 = 0
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;ind______________36 = 0
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;ind______________37 = 0
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;ind______________38 = 0
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;ind______________39 = 0
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;ind______________40 = 0
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;ind______________41 = 0
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;ind______________42 = 0
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;ind______________43 = 0
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;ind______________44 = 0
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;ind______________45 = 0
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;ind______________46 = 0
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;ind______________47 = 0
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ind_White_Flag_____ = 33
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ind_White_Flag_____ = 32
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first_defensive____ = ind_White_Flag_____
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ind_Battery________ = 34
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ind_Bal_Guidance___ = 35
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ind_Horz_Guidance__ = 36
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ind_Floating_Tank__ = 37
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ind_Lazy_Boy_______ = 38
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ind_Parachute______ = 39
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ind_StrongParachute = 40
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ind_Mag_Deflector__ = 41
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ind_Shield_________ = 42
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ind_Heavy_Shield___ = 43
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ind_Force_Shield___ = 44
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ind_Super_Mag______ = 45
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ind_Bouncy_Castle__ = 46
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ind_Long_Barrel____ = 47
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ind_Nuclear_Winter_ = 48
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ind_Battery________ = 33
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ind_Hovercraft_____ = 34
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ind_Parachute______ = 35
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ind_StrongParachute = 36
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ind_Mag_Deflector__ = 37
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ind_Shield_________ = 38
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ind_Heavy_Shield___ = 39
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ind_Force_Shield___ = 40
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ind_Bouncy_Castle__ = 41
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ind_Long_Barrel____ = 42
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ind_Nuclear_Winter_ = 43
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last_defensive_____ = ind_Nuclear_Winter_
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number_of_offensives = last_offensive_____ - first_offensive____+1
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number_of_defensives = (last_defensive_____ - first_defensive____+1)
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;--------------------------------
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; names of RMT instruments (sfx)
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;--------------------------------
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