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Mountains avialiable in shadows of GREY.
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+7
-4
@@ -102,11 +102,13 @@ CheckNextTankBFG
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mva #17 ExplosionRadius
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jsr xmissile
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; soil must fall down now! there is no other way...
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jsr SecondRepeat
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/* ; soil must fall down now! there is no other way...
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; hide tanks or they fall down with soil
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jsr SoilDown2
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; it looks like force is divided by 4 here BUT"
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; it looks like force is divided by 4 here BUT"
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; in Flight routine force is multiplied by 2 and left
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; so, we have Force divided by 2 here (not accurately)
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lsr Force+1
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@@ -123,8 +125,9 @@ CheckNextTankBFG
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mva #15 ExplosionRadius
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jsr CalculateExplosionRange0
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mva #sfx_baby_missile sfx_effect
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jsr xmissile.NoRangeCalc
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jsr xmissile.NoRangeCalc */
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SecondRepeat
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; soil must fall down now! there is no other way...
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; hide tanks or they fall down with soil
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jsr SoilDown2
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@@ -142,7 +145,7 @@ CheckNextTankBFG
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jsr Flight
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lda HitFlag
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beq EndOfLeapping
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mva #13 ExplosionRadius
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mva #14 ExplosionRadius
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jsr CalculateExplosionRange0
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mva #sfx_baby_missile sfx_effect
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jmp xmissile.NoRangeCalc
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