mirror of
https://github.com/Pecusx/scorch_src.git
synced 2026-05-20 22:33:43 +02:00
Magic of the "." key :)
This commit is contained in:
@@ -617,7 +617,7 @@ RepeatAim
|
|||||||
lda #ind_Baby_Missile___
|
lda #ind_Baby_Missile___
|
||||||
sta ActiveWeapon,x
|
sta ActiveWeapon,x
|
||||||
; now we have initial valuses
|
; now we have initial valuses
|
||||||
mva #$ff TestFlightFlag
|
mva #%11000000 TestFlightFlag
|
||||||
; check targeting direction
|
; check targeting direction
|
||||||
lda tempor2
|
lda tempor2
|
||||||
jne AimingLeft
|
jne AimingLeft
|
||||||
|
|||||||
BIN
Binary file not shown.
BIN
Binary file not shown.
+36
-19
@@ -1124,8 +1124,10 @@ ContinueToCheckMaxForce2
|
|||||||
|
|
||||||
jsr WaitOneFrame ; best after drawing a tank
|
jsr WaitOneFrame ; best after drawing a tank
|
||||||
|
|
||||||
|
bit TestFlightFlag
|
||||||
|
bpl @+
|
||||||
|
jsr Shoot.AfterOffensiveText
|
||||||
|
@
|
||||||
;keyboard reading
|
;keyboard reading
|
||||||
; KBCODE keeps code of last keybi
|
; KBCODE keeps code of last keybi
|
||||||
; SKSTAT $ff - nothing pressed
|
; SKSTAT $ff - nothing pressed
|
||||||
@@ -1204,6 +1206,7 @@ NoSpyHard
|
|||||||
jsr WaitForKeyRelease
|
jsr WaitForKeyRelease
|
||||||
jmp BeforeFire
|
jmp BeforeFire
|
||||||
@
|
@
|
||||||
|
ldx TankNr ; for optimize
|
||||||
cmp #$80|@kbcode._up
|
cmp #$80|@kbcode._up
|
||||||
jeq CTRLPressedUp
|
jeq CTRLPressedUp
|
||||||
cmp #$80|@kbcode._down
|
cmp #$80|@kbcode._down
|
||||||
@@ -1229,6 +1232,10 @@ jumpFromStick
|
|||||||
jeq pressedM
|
jeq pressedM
|
||||||
cmp #@kbcode._S ; $3e ; S
|
cmp #@kbcode._S ; $3e ; S
|
||||||
jeq pressedS
|
jeq pressedS
|
||||||
|
.IF TARGET = 800
|
||||||
|
cmp #34 ; dot key :)
|
||||||
|
jeq pressedDot
|
||||||
|
.ENDIF
|
||||||
jmp notpressed
|
jmp notpressed
|
||||||
checkJoy
|
checkJoy
|
||||||
;------------JOY-------------
|
;------------JOY-------------
|
||||||
@@ -1258,7 +1265,7 @@ pressedUp
|
|||||||
|
|
||||||
|
|
||||||
;force increaseeee!
|
;force increaseeee!
|
||||||
ldx TankNr
|
;ldx TankNr ; optimized
|
||||||
inc ForceTableL,x
|
inc ForceTableL,x
|
||||||
bne CheckingMaxForce
|
bne CheckingMaxForce
|
||||||
inc ForceTableH,x
|
inc ForceTableH,x
|
||||||
@@ -1282,7 +1289,7 @@ FurtherCheckMaxForce
|
|||||||
jmp BeforeFire
|
jmp BeforeFire
|
||||||
|
|
||||||
CTRLPressedUp
|
CTRLPressedUp
|
||||||
ldx TankNr
|
;ldx TankNr ; optimized
|
||||||
lda ForceTableL,x
|
lda ForceTableL,x
|
||||||
clc
|
clc
|
||||||
adc #10
|
adc #10
|
||||||
@@ -1300,7 +1307,7 @@ pressedDown
|
|||||||
|
|
||||||
mva #sfx_set_power_1 sfx_effect
|
mva #sfx_set_power_1 sfx_effect
|
||||||
|
|
||||||
ldx TankNr
|
;ldx TankNr ; optimized
|
||||||
dec ForceTableL,x
|
dec ForceTableL,x
|
||||||
lda ForceTableL,x
|
lda ForceTableL,x
|
||||||
cmp #$ff
|
cmp #$ff
|
||||||
@@ -1317,7 +1324,7 @@ ForceGoesZero
|
|||||||
CTRLPressedDown
|
CTRLPressedDown
|
||||||
mva #sfx_set_power_1 sfx_effect
|
mva #sfx_set_power_1 sfx_effect
|
||||||
|
|
||||||
ldx TankNr
|
;ldx TankNr ; optimized
|
||||||
sec
|
sec
|
||||||
lda ForceTableL,x
|
lda ForceTableL,x
|
||||||
sbc #10
|
sbc #10
|
||||||
@@ -1328,7 +1335,7 @@ CTRLPressedDown
|
|||||||
jmp BeforeFire
|
jmp BeforeFire
|
||||||
|
|
||||||
pressedRight
|
pressedRight
|
||||||
ldx TankNr
|
;ldx TankNr ; optimized
|
||||||
lda pressTimer
|
lda pressTimer
|
||||||
spl:mva #0 pressTimer ; if >128 then reset to 0
|
spl:mva #0 pressTimer ; if >128 then reset to 0
|
||||||
cmp #25 ; 1/2s
|
cmp #25 ; 1/2s
|
||||||
@@ -1345,7 +1352,7 @@ pressedRight
|
|||||||
jmp BeforeFire
|
jmp BeforeFire
|
||||||
|
|
||||||
CTRLPressedRight
|
CTRLPressedRight
|
||||||
ldx TankNr
|
;ldx TankNr ; optimized
|
||||||
mva #sfx_set_power_2 sfx_effect
|
mva #sfx_set_power_2 sfx_effect
|
||||||
mva #1 Erase
|
mva #1 Erase
|
||||||
jsr DrawTankNr.BarrelChange
|
jsr DrawTankNr.BarrelChange
|
||||||
@@ -1361,7 +1368,7 @@ CTRLPressedRight
|
|||||||
|
|
||||||
|
|
||||||
pressedLeft
|
pressedLeft
|
||||||
ldx TankNr
|
;ldx TankNr ; optimized
|
||||||
lda pressTimer
|
lda pressTimer
|
||||||
spl:mva #0 pressTimer ; if >128 then reset to 0
|
spl:mva #0 pressTimer ; if >128 then reset to 0
|
||||||
cmp #25 ; 1/2s
|
cmp #25 ; 1/2s
|
||||||
@@ -1379,7 +1386,7 @@ pressedLeft
|
|||||||
jmp BeforeFire
|
jmp BeforeFire
|
||||||
|
|
||||||
CTRLPressedLeft
|
CTRLPressedLeft
|
||||||
ldx TankNr
|
;ldx TankNr ; optimized
|
||||||
mva #sfx_set_power_2 sfx_effect
|
mva #sfx_set_power_2 sfx_effect
|
||||||
mva #1 Erase
|
mva #1 Erase
|
||||||
jsr DrawTankNr.BarrelChange
|
jsr DrawTankNr.BarrelChange
|
||||||
@@ -1395,7 +1402,7 @@ CTRLPressedLeft
|
|||||||
|
|
||||||
pressedTAB
|
pressedTAB
|
||||||
mva #sfx_purchase sfx_effect
|
mva #sfx_purchase sfx_effect
|
||||||
ldx TankNr
|
;ldx TankNr ; optimized
|
||||||
lda ActiveWeapon,x
|
lda ActiveWeapon,x
|
||||||
cmp #last_offensive_____ ; the last possible offensive weapon
|
cmp #last_offensive_____ ; the last possible offensive weapon
|
||||||
bne ?notlasttofirst
|
bne ?notlasttofirst
|
||||||
@@ -1413,7 +1420,7 @@ pressedTAB
|
|||||||
|
|
||||||
CTRLpressedTAB
|
CTRLpressedTAB
|
||||||
mva #sfx_purchase sfx_effect
|
mva #sfx_purchase sfx_effect
|
||||||
ldx TankNr
|
;ldx TankNr ; optimized
|
||||||
lda ActiveWeapon,x
|
lda ActiveWeapon,x
|
||||||
cmp #first_offensive____ ; #0
|
cmp #first_offensive____ ; #0
|
||||||
bne ?notfirsttolast
|
bne ?notfirsttolast
|
||||||
@@ -1444,6 +1451,12 @@ pressedS
|
|||||||
jsr WaitForKeyRelease
|
jsr WaitForKeyRelease
|
||||||
jmp BeforeFire
|
jmp BeforeFire
|
||||||
|
|
||||||
|
pressedDot
|
||||||
|
lda TestFlightFlag
|
||||||
|
eor #%10000000
|
||||||
|
sta TestFlightFlag
|
||||||
|
jsr WaitForKeyRelease
|
||||||
|
jmp BeforeFire
|
||||||
|
|
||||||
pressedSpace
|
pressedSpace
|
||||||
;=================================
|
;=================================
|
||||||
@@ -1469,6 +1482,8 @@ fire
|
|||||||
;with much more separate blocks, but you know -
|
;with much more separate blocks, but you know -
|
||||||
;- do not touch it if it works...
|
;- do not touch it if it works...
|
||||||
|
|
||||||
|
mva #0 TestFlightFlag
|
||||||
|
|
||||||
;the latest addition to this routine is
|
;the latest addition to this routine is
|
||||||
;displaying offensive texts!
|
;displaying offensive texts!
|
||||||
|
|
||||||
@@ -1481,7 +1496,8 @@ RandomizeOffensiveText
|
|||||||
ldy TankNr
|
ldy TankNr
|
||||||
mva #$ff plot4x4color
|
mva #$ff plot4x4color
|
||||||
jsr DisplayOffensiveTextNr
|
jsr DisplayOffensiveTextNr
|
||||||
|
|
||||||
|
AfterOffensiveText
|
||||||
mva #0 LaserFlag ; $ff - Laser
|
mva #0 LaserFlag ; $ff - Laser
|
||||||
ldx TankNr
|
ldx TankNr
|
||||||
lda ActiveWeapon,x
|
lda ActiveWeapon,x
|
||||||
@@ -1499,6 +1515,8 @@ NotStrongShoot
|
|||||||
sta Force
|
sta Force
|
||||||
lda ForceTableH,x
|
lda ForceTableH,x
|
||||||
sta Force+1
|
sta Force+1
|
||||||
|
bit TestFlightFlag
|
||||||
|
bmi AfterStrongShoot
|
||||||
mva #sfx_shoot sfx_effect
|
mva #sfx_shoot sfx_effect
|
||||||
AfterStrongShoot
|
AfterStrongShoot
|
||||||
lda AngleTable,x
|
lda AngleTable,x
|
||||||
@@ -1517,7 +1535,6 @@ AfterStrongShoot
|
|||||||
sta ytraj+2
|
sta ytraj+2
|
||||||
sta xtraj
|
sta xtraj
|
||||||
sta ytraj
|
sta ytraj
|
||||||
sta TestFlightFlag
|
|
||||||
|
|
||||||
; checking if the shot is underground (no Flight but Hit :) )
|
; checking if the shot is underground (no Flight but Hit :) )
|
||||||
tay ; A=0 !
|
tay ; A=0 !
|
||||||
@@ -1538,7 +1555,9 @@ ShotUnderGround
|
|||||||
;--------------------------------------------------
|
;--------------------------------------------------
|
||||||
.proc Flight ; Force(byte.byte), Wind(0.word)
|
.proc Flight ; Force(byte.byte), Wind(0.word)
|
||||||
; Angle(byte) 128=0, 255=maxright, 0=maxleft
|
; Angle(byte) 128=0, 255=maxright, 0=maxleft
|
||||||
; if TestFlightFlag is set ($ff) ne real flight - hit test only (for AI)
|
; if 7bit and 6bit of TestFlightFlag is set no real flight - hit test only (for AI)
|
||||||
|
; 7bit - fast, test flight
|
||||||
|
; 6bit - invisible bullet
|
||||||
;--------------------------------------------------
|
;--------------------------------------------------
|
||||||
;g=-0.1
|
;g=-0.1
|
||||||
;vx=Force*cos(Angle)
|
;vx=Force*cos(Angle)
|
||||||
@@ -1553,8 +1572,6 @@ ShotUnderGround
|
|||||||
;goto begin-
|
;goto begin-
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
; smoke tracer :)
|
; smoke tracer :)
|
||||||
ldy #0
|
ldy #0
|
||||||
ldx TankNr
|
ldx TankNr
|
||||||
@@ -1820,7 +1837,7 @@ SkipCollisionCheck
|
|||||||
mwa ytraj+1 ydraw
|
mwa ytraj+1 ydraw
|
||||||
|
|
||||||
bit TestFlightFlag
|
bit TestFlightFlag
|
||||||
bmi NoUnPlot
|
bvs NoUnPlot
|
||||||
lda tracerflag
|
lda tracerflag
|
||||||
bne NoUnPlot
|
bne NoUnPlot
|
||||||
|
|
||||||
@@ -1834,7 +1851,7 @@ Hit
|
|||||||
mwa XHit xdraw
|
mwa XHit xdraw
|
||||||
mwa YHit ydraw
|
mwa YHit ydraw
|
||||||
bit TestFlightFlag
|
bit TestFlightFlag
|
||||||
bmi EndOfFlight
|
bvs EndOfFlight
|
||||||
jsr unPlot
|
jsr unPlot
|
||||||
EndOfFlight
|
EndOfFlight
|
||||||
mwa xdraw xcircle ; we must store for a little while
|
mwa xdraw xcircle ; we must store for a little while
|
||||||
|
|||||||
Reference in New Issue
Block a user