mirror of
https://github.com/Pecusx/scorch_src.git
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missing files
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@@ -0,0 +1,282 @@
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/***************************************/
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/* Use MADS http://mads.atari8.info/ */
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/* Mode: GED- (bitmap mode) */
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/***************************************/
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icl "splash.h"
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; --- dmsc LZSS player routine on zero page
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org $80
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chn_copy .ds 9
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chn_pos .ds 9
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bptr .ds 2
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cur_pos .ds 1
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chn_bits .ds 1
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bit_data .ds 1
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; ---
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org $00
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fcnt .ds 2
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fadr .ds 2
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fhlp .ds 2
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cloc .ds 1
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regA .ds 1
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regX .ds 1
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regY .ds 1
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byt2 .ds 1
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zc .ds ZCOLORS
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* --- BASIC switch OFF
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org $2000\ mva #$ff portb\ rts\ ini $2000
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* --- MAIN PROGRAM
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org $2010
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IFT PIC_HEIGHT>=204
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scr ins "output.png.mic", 0, 8160
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:16 .byte 0
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ins "output.png.mic" , +8160
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ELS
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scr ins "output.png.mic"
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EIF
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.ifdef nil_used
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nil :8*40 brk
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eif
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.ALIGN $0400
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ant ANTIC_PROGRAM scr,ant
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fnt
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ift USESPRITES
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.ALIGN $0800
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.ds $0300
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pmg SPRITES
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eif
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FontSplash
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ins '../../artwork/weapons_AW6_mod.fnt' ; 'artwork/weapons.fnt'
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mother
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; dta d" The Mother of All Games "
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dta d" Father Unknown of All Games "
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icl "lzss_player.asm" ; player (and data) for splash music
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main
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jsr init_song
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* --- init PMG
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ift USESPRITES
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mva >pmg pmbase ;missiles and players data address
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mva #$03 pmcntl ;enable players and missiles
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eif
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lda:cmp:req $14 ;wait 1 frame
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sei ;stop interrups
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mva #$00 nmien ;stop all interrupts
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mva #$fe portb ;switch off ROM to get 16k more ram
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ZPINIT
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////////////////////
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// RASTER PROGRAM //
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////////////////////
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; jmp line239
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jmp raster_program_end
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LOOP lda vcount ;synchronization for the first screen (picture) line
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cmp #$02
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;sta colpf0
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;sta colpm0
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;sta colbak
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bne LOOP
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mva #%00111110 dmactl ;set new screen width
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mva <ant dlptr
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mva >ant dlptr+1
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icl "output.png.rp.ini"
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;--- 16 lines down ---- !!!
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:16 sta wsync
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; wait 13 cycles !!!
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:4 nop
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inc byt2
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;--- wait 18 cycles
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; jsr _rts
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; inc byt3
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;--- set global offset (23 cycles)
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jsr _rts
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cmp byt3\ pha:pla
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;--- empty line
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jsr wait54cycle
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inc byt2
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icl "output.png.rp"
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raster_program_end
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lda >FontSplash
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sta chbase
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c0 lda #$00
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sta colbak
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c1 lda #$00
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sta colpf0
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c2 lda #$02
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sta colpf1
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c3 lda #$08
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sta colpf2
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c4 lda #$00
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sta colpf3
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s0 lda #$03
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sta sizep0
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sta sizep1
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sta sizep2
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sta sizep3
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mva #$ff sizem
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sta grafm
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mva #$20 hposm0
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mva #$28 hposm1
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mva #$d0 hposm2
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mva #$d8 hposm3
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mva #$02 pmcntl
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lda #$14
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sta gtictl
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//--------------------
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// EXIT
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//--------------------
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lda trig0 ; FIRE #0
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beq stop
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lda trig1 ; FIRE #1
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beq stop
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lda consol ; START
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and #1
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beq stop
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lda skctl ; ANY KEY
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and #$04
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bne skp
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stop mva #$00 pmcntl ;PMG disabled
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tax
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sta:rne hposp0,x+
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; silent
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lda #0
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ldx #8
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@ sta POKEY,x
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sta POKEY2,x ; stereo
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dex
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bpl @-
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;no glitching please (issue #67)
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lda #0
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sta $D400 ;dmactl
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sta $022F ;dmactls
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mva #$ff portb ;ROM switch on
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mva #$40 nmien ;only NMI interrupts, DLI disabled
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cli ;IRQ enabled
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rts ;return to ... DOS
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skp
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//--------------------
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jsr play_frame
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jmp LOOP
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;---
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wait54cycle
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:2 inc byt2
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wait44cycle
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inc byt3
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nop
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wait36cycle
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inc byt3
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jsr _rts
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wait18cycle
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inc byt3
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_rts rts
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byt3 brk
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;---
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.MACRO ANTIC_PROGRAM
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dta $70,$70
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:+8 dta $4e,a(:1+$0000+#*40)
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:+8 dta $4e,a(:1+$0140+#*40)
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:+8 dta $4e,a(:1+$0280+#*40)
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:+8 dta $4e,a(:1+$03C0+#*40)
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:+8 dta $4e,a(:1+$0500+#*40)
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:+8 dta $4e,a(:1+$0640+#*40)
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:+8 dta $4e,a(:1+$0780+#*40)
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:+8 dta $4e,a(:1+$08C0+#*40)
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:+8 dta $4e,a(:1+$0A00+#*40)
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:+8 dta $4e,a(:1+$0B40+#*40)
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:+8 dta $4e,a(:1+$0C80+#*40)
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:+8 dta $4e,a(:1+$0DC0+#*40)
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:+8 dta $4e,a(:1+$0F00+#*40)
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:+8 dta $4e,a(:1+$1040+#*40)
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:+8 dta $4e,a(:1+$1180+#*40)
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:+8 dta $4e,a(:1+$12C0+#*40)
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:+8 dta $4e,a(:1+$1400+#*40)
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:+8 dta $4e,a(:1+$1540+#*40)
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:+8 dta $4e,a(:1+$1680+#*40)
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:+8 dta $4e,a(:1+$17C0+#*40)
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:+8 dta $4e,a(:1+$1900+#*40)
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:+8 dta $4e,a(:1+$1A40+#*40)
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:+8 dta $4e,a(:1+$1B80+#*40)
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:+8 dta $4e,a(:1+$1CC0+#*40)
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:+8 dta $4e,a(:1+$1E00+#*40)
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; :+4 dta $4e,a(:1+$1F40+#*40)
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; :+4 dta $4e,a(:1+$1FF0+#*40)
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; :+8 dta $4e,a(:1+$2090+#*40)
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; :+8 dta $4e,a(:1+$21D0+#*40)
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; :+8 dta $4e,a(:1+$2310+#*40)
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; :+8 dta $4e,a(:1+$2450+#*40)
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dta $00
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dta $42,a(mother)
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dta $41,a(:2)
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.ENDM
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CL
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.MACRO ZPINIT
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.ENDM
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ZCOLORS = 0
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;---
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ini main
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;---
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opt l-
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.MACRO SPRITES
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icl "output.png.pmg"
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.ENDM
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USESPRITES = 1
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