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https://github.com/Pecusx/scorch_src.git
synced 2026-05-21 06:39:40 +02:00
memory map settled (most .IFs removed)
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+1
-29
@@ -12,10 +12,8 @@
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.endm
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.macro RMTSong
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; .IF target != 5200
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lda #:1
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jsr RMTSongSelect
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; .ENDIF
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.endm
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icl 'definitions.asm'
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@@ -134,13 +132,9 @@
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.ENDIF
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;Game loading address
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.IF target = 5200
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ORG linetableL - (variablesEnd - OneTimeZeroVariables + 1)
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ORG PMGraph + $0300 - (variablesEnd - OneTimeZeroVariables + 1)
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icl 'variables.asm'
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ORG $4000
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.ELSE
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ORG $3000
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.ENDIF
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WeaponFont
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ins 'artwork/weapons_AW6_mod.fnt' ; 'artwork/weapons.fnt'
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@@ -1675,31 +1669,9 @@ noingame
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TankFont
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ins 'artwork/tanksv3.fnt',+0,352 ; 44 characters only
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;----------------------------------------------
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.if target != 5200
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icl 'variables.asm'
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.endif
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;----------------------------------------------
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;RMT PLAYER and song loading shenaningans
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; .IF target = 5200
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;;----------------------------------------------
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; ; 5200 memory layout
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;
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; .ds $0320
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; .align $100
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;
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;PLAYER icl 'artwork/sfx/rmtplayr_modified.asm'
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;
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; org $b500
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;
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;MODUL
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; ;opt h- ;RMT module is standard Atari binary file already
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; ins "artwork/sfx/scorch_SFX-only-str.rmt",6 ;so remove the header to reallocate
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; ;opt h+
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; .ELSE
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;;----------------------------------------------
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; normal (A800) memory layout
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; reserved space for RMT player
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.ds $0320
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.align $100
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