memory map settled (most .IFs removed)

This commit is contained in:
2022-09-14 06:30:50 -04:00
parent 2c01691bf5
commit 2a83fa962d
4 changed files with 17 additions and 54 deletions
+1 -29
View File
@@ -12,10 +12,8 @@
.endm
.macro RMTSong
; .IF target != 5200
lda #:1
jsr RMTSongSelect
; .ENDIF
.endm
icl 'definitions.asm'
@@ -134,13 +132,9 @@
.ENDIF
;Game loading address
.IF target = 5200
ORG linetableL - (variablesEnd - OneTimeZeroVariables + 1)
ORG PMGraph + $0300 - (variablesEnd - OneTimeZeroVariables + 1)
icl 'variables.asm'
ORG $4000
.ELSE
ORG $3000
.ENDIF
WeaponFont
ins 'artwork/weapons_AW6_mod.fnt' ; 'artwork/weapons.fnt'
@@ -1675,31 +1669,9 @@ noingame
TankFont
ins 'artwork/tanksv3.fnt',+0,352 ; 44 characters only
;----------------------------------------------
.if target != 5200
icl 'variables.asm'
.endif
;----------------------------------------------
;RMT PLAYER and song loading shenaningans
; .IF target = 5200
;;----------------------------------------------
; ; 5200 memory layout
;
; .ds $0320
; .align $100
;
;PLAYER icl 'artwork/sfx/rmtplayr_modified.asm'
;
; org $b500
;
;MODUL
; ;opt h- ;RMT module is standard Atari binary file already
; ins "artwork/sfx/scorch_SFX-only-str.rmt",6 ;so remove the header to reallocate
; ;opt h+
; .ELSE
;;----------------------------------------------
; normal (A800) memory layout
; reserved space for RMT player
.ds $0320
.align $100