Boucy Castle sfx

This commit is contained in:
2022-08-11 00:54:00 -04:00
parent bb826b680d
commit 268d99ffaf
4 changed files with 3 additions and 2 deletions
+1 -1
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@@ -139,7 +139,7 @@ FirstSTART
; one time zero variables in RAM (non zero page) ; one time zero variables in RAM (non zero page)
lda #0 lda #0
ldy #OneTimeZeroVariablesCount-1 ldy #OneTimeZeroVariablesCount-1
@ sta OneTimeZeroVariables @ sta OneTimeZeroVariables,y
dey dey
bpl @- bpl @-
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+1 -1
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@@ -2026,7 +2026,7 @@ RandomizeTankPos
adc #0 adc #0
sta XtankstableH,x sta XtankstableH,x
lda random lda random
cmp #8 ; like 1:32 cmp #32 ; like 1:8
bcc NowFastTank bcc NowFastTank
lda #0 lda #0
sta ActiveDefenceWeapon,x sta ActiveDefenceWeapon,x
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@@ -1922,6 +1922,7 @@ NoDefence
lsrw Force ; Force = Force / 2 - because earlier we multiplied by 2 lsrw Force ; Force = Force / 2 - because earlier we multiplied by 2
rts ; END !!! rts ; END !!!
BouncyCastle BouncyCastle
mva #sfx_shield_on sfx_effect
; now run defensive-aggressive weapon - Bouncy Castle (previously known as Auto Defence)! ; now run defensive-aggressive weapon - Bouncy Castle (previously known as Auto Defence)!
sbb #180 LeapFrogAngle Angle ; swap angle (LeapFrogAngle - because we have strored angle in this variable) sbb #180 LeapFrogAngle Angle ; swap angle (LeapFrogAngle - because we have strored angle in this variable)
lsrw Force ; Force = Force / 2 - because earlier we multiplied by 2 lsrw Force ; Force = Force / 2 - because earlier we multiplied by 2