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results sprite fix
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@@ -11,8 +11,6 @@ dliColorsBack
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:10 .by $02,$00
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dliColorsFore
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.by $0a
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TextBackgroundColor = $02 ; REAL constans - use: LDA #TextBackgroundColor
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TextForegroundColor = $0c
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CashOptionL ;(one zero less than on the screen)
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.by 0,<200,<800,<1200,<2000
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CashOptionH
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