diff --git a/MANUAL_EN.md b/MANUAL_EN.md index c8b24ad..03c9d42 100644 --- a/MANUAL_EN.md +++ b/MANUAL_EN.md @@ -14,13 +14,13 @@ On the first screen, you can configure gameplay options: * frequency of suicides :) - if for a number of turns the game has not recorded hits (tanks are constantly shooting inaccurately), after one of such misses a tank commits suicide - here you determine how long they can "shooting for the stars" :) - if only people play the optimal setting is "norm", in the case of computer-controlled players ... you choose. * The height (and undulation) of the mountains from almost flat (NL - Kingdom of the Netherlands), to soaring and high (NP - Federal Democratic Republic of Nepal) * the way the walls (edges of the screen) work: - * none - projectiles that flew off the screen do not return - * wrap - the screen "wraps" and projectiles that flew to the right appear on the left side (and vice versa) - * bump - the right and left walls deflect projectiles that want to fly through them - * boxy - just like bump, except that the "ceiling" also reflects projectiles - * rand - at the beginning of each round, one of the above 4 ways the walls work is drawn. - - During gameplay, the current mode of the walls is represented by the color of the screen frame: none - black, wrap - purple, bump - blue, boxy - green. + * none - projectiles that flew off the screen do not return + * wrap - the screen "wraps" and projectiles that flew to the right appear on the left side (and vice versa) + * bump - the right and left walls deflect projectiles that want to fly through them + * boxy - just like bump, except that the "ceiling" also reflects projectiles + * rand - at the beginning of each round, one of the above 4 ways the walls work is drawn. + + During gameplay, the current mode of the walls is represented by the color of the screen frame: none - black, wrap - purple, bump - blue, boxy - green. Select options with cursor keys or a joystick. diff --git a/README.md b/README.md index e449544..fe9e2ad 100644 --- a/README.md +++ b/README.md @@ -54,13 +54,13 @@ With the advent of [fujinet](https://fujinet.online/) we are thinking about maki What is going on? Are we getting crazy or what? Changes: -* Background color indicates type of walls. This is very useful when `rand` option is selected. -* XEGS users requested that console keys are used when no keyboard attached! We delivered! [SELECT] to select an offensive weapon, [OPTION] to jump into inventory, defensive section, [START] + [OPTION] - immediate Game Over (no confirmation for you keyboardless folks) +* Background color indicates the type of walls. This is very useful when the rand option is selected. +* XEGS users requested that console keys are used when no keyboard is attached! We delivered! [SELECT] to select an offensive weapon, [OPTION] to jump into inventory, defensive section, [START] + [OPTION] - immediate Game Over (no confirmation for you keyboardless folks) * A very silly bug detected by our young testers fixed - the game crashed when you built a very high mountain using Dirt Balls :) * Boxy infinite bounce bug fixed. -* Funky bombs bouce off the walls! -* First letter entered for a tank name was inserted in a wrong spot. How did it work at all? Magic. -* [ESC] now correctly exits purchase screen. +* Funky bombs bounce off the walls! +* The first letter entered for a tank name was inserted in the wrong spot. How did it work at all? Magic. +[ESC] now correctly exits the purchase screen. ###### Version 1.11