diff --git a/scorch.xex b/scorch.xex index b31aed1..8ddeaa3 100644 Binary files a/scorch.xex and b/scorch.xex differ diff --git a/splash_v2/splash.asm b/splash_v2/splash.asm index 23247f7..2e5a1c7 100644 --- a/splash_v2/splash.asm +++ b/splash_v2/splash.asm @@ -57,7 +57,12 @@ fnt .ds $0300 pmg SPRITES eif + +FontSplash + ins '../artwork/weapons_AW6_mod.fnt' ; 'artwork/weapons.fnt' +mother + dta d" The Mother of All Games " icl "lzss_player.asm" ; player (and data) for splash music main @@ -114,15 +119,15 @@ LOOP lda vcount ;synchronization for the first screen line raster_program_end - lda >fnt+$400*$00 + lda >FontSplash sta chbase c0 lda #$00 sta colbak c1 lda #$00 sta colpf0 -c2 lda #$00 +c2 lda #$02 sta colpf1 -c3 lda #$00 +c3 lda #$06 sta colpf2 c4 lda #$00 sta colpf3 @@ -236,10 +241,12 @@ byt3 brk :+8 dta $4e,a(:1+$1E00+#*40) :+4 dta $4e,a(:1+$1F40+#*40) :+4 dta $4e,a(:1+$1FF0+#*40) - :+8 dta $4e,a(:1+$2090+#*40) - :+8 dta $4e,a(:1+$21D0+#*40) - :+8 dta $4e,a(:1+$2310+#*40) - :+8 dta $4e,a(:1+$2450+#*40) +; :+8 dta $4e,a(:1+$2090+#*40) +; :+8 dta $4e,a(:1+$21D0+#*40) +; :+8 dta $4e,a(:1+$2310+#*40) +; :+8 dta $4e,a(:1+$2450+#*40) + dta $20 + dta $42,a(mother) dta $41,a(:2) .ENDM