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build 134
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+6
-6
@@ -16,7 +16,13 @@ TanksNames ; DO NOT ZERO - ticket #24
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;----------------------------
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;Options DO NOT ZERO - ticket #27
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OptionsTable .by 0,0,2,2,0,1
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RoundsInTheGame .by 10 ;how many rounds in the current game
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;--------------------------------------------------
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skilltable ; computer controlled players' skills (1-8), 0 - human (no cleaning, ticket #30)
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.DS [MaxPlayers]
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;-----------------------------------
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variablesStart ; zeroing starts here
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;--------------
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OptionsY .ds 0 ;vertical position of cursor on Options screen
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@@ -26,9 +32,6 @@ NumberOfPlayers .DS 1 ;current number of players (counted from 1)
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TankSequence .DS [MaxPlayers] ;sequence of shooting during the Round
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GameIsOver .DS 1 ; 1 - it was the last round in the game
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;-----------------------------------
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skilltable ; computer controlled players' skills (1-8), 0 - human
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.DS [MaxPlayers]
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;-----------------------------------
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moneyH ;we place zero at the end of prices and money
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;and have range from 0 to 99990 (not too much)
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;money players have (maybe one more byte is needed?)
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@@ -354,9 +357,6 @@ ResultOfTankNr
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.DS 1
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;----------------------------
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oldPlotPointerX
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.ds 2
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;----------------------------
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;PutChar4x4
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LoopCounter4x4 .DS 1
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y4x4 .DS 1
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