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readme updt
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@@ -11,7 +11,7 @@ Contributors:
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- Miker ([mikerro](https://github.com/mikerro)) - in-game music and sfx, ideas, QA
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- Miker ([mikerro](https://github.com/mikerro)) - in-game music and sfx, ideas, QA
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- Kaz - original splash screen, SV Atari 50 splash screen, ideas
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- Kaz - original splash screen, SV Atari 50 splash screen, ideas
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- Adam ([6502adam](https://github.com/6502adam)) - font, design, QA
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- Adam ([6502adam](https://github.com/6502adam)) - font, design, QA
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- Bocianu ([bocianu](https://github.com/bocianu)) - important ideas, FujiNet implementation, QA
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- Bocianu ([bocianu](https://github.com/bocianu)) - important ideas, FujiNet implementation, QA, DTP
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- Emkay - splash screen music
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- Emkay - splash screen music
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- Fox ([pfusik](https://github.com/pfusik)) - plot and point optimization
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- Fox ([pfusik](https://github.com/pfusik)) - plot and point optimization
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- xorcerer ([xauberer](https://github.com/xauberer)) - AI generated splash and sticker
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- xorcerer ([xauberer](https://github.com/xauberer)) - AI generated splash and sticker
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@@ -27,7 +27,7 @@ You can contact us via [AtariAge](https://atariage.com) or [AtariOnLine](https:/
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This source code was originally compiled with [OMC65 crossassembler](https://github.com/pkali/omc65) and on 2012-06-21 translated to [mads](https://github.com/tebe6502/Mad-Assembler).
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This source code was originally compiled with [OMC65 crossassembler](https://github.com/pkali/omc65) and on 2012-06-21 translated to [mads](https://github.com/tebe6502/Mad-Assembler).
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Compilation: (requires mads compiled on 2023-06-03 or later)
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Compilation: (requires mads newer than 2023-06-03)
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- `mads scorch.asm -o:scorch.xex -d:TARGET=800` for Atari800 version
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- `mads scorch.asm -o:scorch.xex -d:TARGET=800` for Atari800 version
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- `mads scorch.asm -o:scorch.bin -d:TARGET=5200` for Atari 5200 version
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- `mads scorch.asm -o:scorch.bin -d:TARGET=5200` for Atari 5200 version
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- `mads scorchC64.asm -o:scorchC64.prg` for C64 version (WIP, not playable yet)
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- `mads scorchC64.asm -o:scorchC64.prg` for C64 version (WIP, not playable yet)
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@@ -55,6 +55,34 @@ With the advent of [fujinet](https://fujinet.online/) we are thinking about maki
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## Changelog:
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## Changelog:
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###### Version 1.43
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2023-12-07
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Physical release version.
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We are extremely pleased to inform you that our humble game was released on a physical media by Mq (Atari 8-bit version) and 5200 (atariage.com).
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The most important changes:
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- Massive code and data optimizations making this dense mo********er of code even denser. Circa 1KiB gained and reused for fixes and improvements.
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- New weapon - "Punch". Push the enemies to oblivion!
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- Significant acceleration of mountain drawing.
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- Default tank names based on their AI levels.
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- MaxForce fix (starts from 990 as it should).
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- Hovercraft landing fix.
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- Second fire in Joy 2B+ standard fully supported. Different joystick types can be used simultaneously.
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- Speedup of main menu display.
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- "Stomp" weapon radius depents on Force.
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- Super fast dirt fall with SFX, available by pressing [START] or in menu.
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- Speed-up of screen clearing, text operations, "Napalm" and "Diggers".
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- Unnecessary clearing of offensive texts removed.
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- Flicker in inventory and store eliminated.
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- Cyborg and Spoiler aim better, added barrel animation and sound to AI aiming.
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- Ancient "Digger" bug fixed.
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- Revamp of status
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###### Version 1.30
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###### Version 1.30
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2023-05-21
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2023-05-21
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