mirror of
https://github.com/Pecusx/libretro-atari800.git
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91 lines
4.3 KiB
C
91 lines
4.3 KiB
C
#ifndef SDL_VIDEO_H_
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#define SDL_VIDEO_H_
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#include <stdio.h>
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#include <SDL.h>
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#include "config.h"
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#include "videomode.h"
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/* Native BPP of the desktop. OpenGL modes can be opened only
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in the native BPP. */
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extern int SDL_VIDEO_native_bpp;
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/* Current width/height of the screen/window. */
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extern int SDL_VIDEO_width;
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extern int SDL_VIDEO_height;
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/* Indicates current display mode */
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extern VIDEOMODE_MODE_t SDL_VIDEO_current_display_mode;
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extern SDL_Surface *SDL_VIDEO_screen;
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#if HAVE_OPENGL
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/* Indicates whenther OpenGL is available on the host machine. */
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extern int SDL_VIDEO_opengl_available;
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/* Get/set video hardware acceleration. */
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/* Call VIDEOMODE_Update() after changing this variable, or use SDL_VIDEO_SetOpengl() instead. */
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extern int SDL_VIDEO_opengl;
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int SDL_VIDEO_SetOpengl(int value);
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int SDL_VIDEO_ToggleOpengl(void);
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#endif /* HAVE_OPENGL */
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/* Get/set the vertical synchronisation feature. */
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/* Call VIDEOMODE_Update() after changing this variable, or use SDL_VIDEO_SetVsync() instead. */
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extern int SDL_VIDEO_vsync;
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/* If Vsync is requested but not available in the current video mode, these
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functions return FALSE and set SDL_VIDEO_vsync_available to FALSE; else the returned and
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set values are TRUE. */
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int SDL_VIDEO_SetVsync(int value);
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int SDL_VIDEO_ToggleVsync(void);
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extern int SDL_VIDEO_vsync_available;
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/* Get/set brightness of scanlines. (0=none, 100=completely black). */
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/* Use SDL_VIDEO_SetScanlinesPercentage() to set this value. */
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extern int SDL_VIDEO_scanlines_percentage;
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void SDL_VIDEO_SetScanlinesPercentage(int value);
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/* Get/set scanlines interplation, both in sowtfare and in OpenGL mode. */
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/* Use SDL_VIDEO_SetInterpolateScanlines() to set this value. */
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extern int SDL_VIDEO_interpolate_scanlines;
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void SDL_VIDEO_SetInterpolateScanlines(int value);
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void SDL_VIDEO_ToggleInterpolateScanlines(void);
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/* Initialise the SDL video subsystem. */
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void SDL_VIDEO_InitSDL(void);
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/* Close the SDL video subsystem. */
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void SDL_VIDEO_QuitSDL(void);
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/* Close and restart the SDL video subsystem. */
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void SDL_VIDEO_ReinitSDL(void);
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int SDL_VIDEO_ReadConfig(char *option, char *parameters);
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void SDL_VIDEO_WriteConfig(FILE *fp);
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int SDL_VIDEO_Initialise(int *argc, char *argv[]);
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void SDL_VIDEO_Exit(void);
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/* Write the screen data into DEST. */
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void SDL_VIDEO_BlitNormal8(Uint32 *dest, Uint8 *src, int pitch, int width, int height);
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void SDL_VIDEO_BlitNormal16(Uint32 *dest, Uint8 *src, int pitch, int width, int height, Uint16 *palette16);
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void SDL_VIDEO_BlitNormal32(Uint32 *dest, Uint8 *src, int pitch, int width, int height, Uint32 *palette32);
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void SDL_VIDEO_BlitXEP80_8(Uint32 *dest, Uint8 *src, int pitch, int width, int height);
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void SDL_VIDEO_BlitXEP80_16(Uint32 *dest, Uint8 *src, int pitch, int width, int height, Uint16 *palette16);
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void SDL_VIDEO_BlitXEP80_32(Uint32 *dest, Uint8 *src, int pitch, int width, int height, Uint32 *palette32);
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void SDL_VIDEO_BlitProto80_8(Uint32 *dest, int first_column, int last_column, int pitch, int first_line, int last_line);
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void SDL_VIDEO_BlitProto80_16(Uint32 *dest, int first_column, int last_column, int pitch, int first_line, int last_line, Uint16 *palette16);
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void SDL_VIDEO_BlitProto80_32(Uint32 *dest, int first_column, int last_column, int pitch, int first_line, int last_line, Uint32 *palette32);
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#ifdef AF80
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void SDL_VIDEO_BlitAF80_8(Uint32 *dest, int first_column, int last_column, int pitch, int first_line, int last_line, int blink);
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void SDL_VIDEO_BlitAF80_16(Uint32 *dest, int first_column, int last_column, int pitch, int first_line, int last_line, int blink, Uint16 *palette16);
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void SDL_VIDEO_BlitAF80_32(Uint32 *dest, int first_column, int last_column, int pitch, int first_line, int last_line, int blink, Uint32 *palette32);
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#endif
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#ifdef BIT3
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void SDL_VIDEO_BlitBIT3_8(Uint32 *dest, int first_column, int last_column, int pitch, int first_line, int last_line, int blink);
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void SDL_VIDEO_BlitBIT3_16(Uint32 *dest, int first_column, int last_column, int pitch, int first_line, int last_line, int blink, Uint16 *palette16);
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void SDL_VIDEO_BlitBIT3_32(Uint32 *dest, int first_column, int last_column, int pitch, int first_line, int last_line, int blink, Uint32 *palette32);
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#endif
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/* Update lookup tables for the blit functions. */
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void SDL_VIDEO_UpdatePaletteLookup(VIDEOMODE_MODE_t mode, int bpp_32);
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#endif /* SDL_VIDEO_H_ */
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