Files
greenchili2 20d59afb3f Fix first run crashing on Xbox One. Added savestate support. Rewind … (#87)
* Fix first run crashing on Xbox One.
* Added savestate support.
* Rewind works.  Fixes issue #83 and possibly #49.
* Added Disc Control menu.  Supports Disks, Tapes and M3U files (issue #66).
* Added in support for 5200 Super Carts.
* Better support for 5200 controller.
* Added Paddle support.
* Converted Core Options menu to v2.
* Moved some core options into submenus.
* Added controller mappings for Ports 2-4.
* Added options for Dual Stick and Swap Ports.  Fixes issue #76.
* Joystick/Console now controlled more easily with device type Atari Keyboard.
* Added 4 Hi-Res Artifacting modes.  Restart does something now.
* When core option changed only reboot if necessary.  Removed several hardcoded controller binds.  Fixed issue #29.  Joypad input ignored when virtual keyboard active.
* SIO Acceleration now defaults to enabled.  Fix for Bounty Bob (5200 & lift fix A800).
* Added Atari 800 carts to autodetect DB.
* Added more Carts to DB.
* Fixed Drive Index not being reset on 'restart'.
* Changed Atari Joystick default mappings to something more reasonable.
2023-07-31 23:35:21 +02:00

1006 lines
28 KiB
C

/*
* platform.c - platform interface implementation for libretro
*
* Copyright (C) 2010 Atari800 development team (see DOC/CREDITS)
*
* This file is part of the Atari800 emulator project which emulates
* the Atari 400, 800, 800XL, 130XE, and 5200 8-bit computers.
*
* Atari800 is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Atari800 is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Atari800; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*/
/* Atari800 includes */
#include "atari.h"
#include "input.h"
#include "log.h"
#include "binload.h"
#include "monitor.h"
#include "platform.h"
#include "sound.h"
#include "videomode.h"
#include "cpu.h"
#include "devices.h"
#include "akey.h"
#include "pokeysnd.h"
#include "sound.h"
#include "screen.h"
#include "colours.h"
#include "ui.h"
#include "libretro-core.h"
#include "libretro.h"
#include "retroscreen.h"
#define RETRO_DEVICE_ATARI_KEYBOARD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_KEYBOARD, 0)
#define RETRO_DEVICE_ATARI_JOYSTICK RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1)
#define RETRO_DEVICE_ATARI_5200_JOYSTICK RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 2)
extern char Key_State[512];
extern int SHIFTON;
extern int CTRLON;
extern int UI_is_active;
extern int SHOWKEY, SHOWKEYDELAY;
static int swap_joysticks = FALSE;
int PLATFORM_kbd_joy_0_enabled = TRUE; /* enabled by default, doesn't hurt */
int PLATFORM_kbd_joy_1_enabled = TRUE;//FALSE; /* disabled, would steal normal keys */
int PLATFORM_kbd_joy_2_enabled = TRUE;//FALSE; /* disabled, would steal normal keys */
int PLATFORM_kbd_joy_3_enabled = TRUE;//FALSE; /* disabled, would steal normal keys */
extern unsigned char MXjoy[4]; // joy
extern int mbt[4][16];
extern unsigned atari_devices[4];
extern int paddle_mode;
extern int retro_sound_finalized;
int CURRENT_TV=Atari800_TV_PAL;
int ToggleTV=0;
static UWORD *palette = NULL;
int skel_main(int argc, char **argv)
{
/* initialise Atari800 core */
if (!Atari800_Initialise(&argc, argv)){
printf("Failed to initialise!\n");
return 3;
}
//POKEYSND_Init(POKEYSND_FREQ_17_EXACT, 44100, 1, 1);
retro_sound_finalized=1;
printf("First retrun to main thread!\n");
co_switch(mainThread);
/* main loop */
for (;;) {
INPUT_key_code = PLATFORM_Keyboard();
//SDL_INPUT_Mouse();
Atari800_Frame();
if (Atari800_display_screen)
PLATFORM_DisplayScreen();
if(CURRENT_TV!=Atari800_tv_mode){
CURRENT_TV=Atari800_tv_mode;
ToggleTV=1;
}
}
}
void retro_PaletteUpdate(void)
{
int i;
if (!palette) {
if ( !(palette = malloc(256 * sizeof(UWORD))) ) {
Log_print("Cannot allocate memory for palette conversion.");
return;
}
}
memset(palette, 0, 256 * sizeof(UWORD));
for (i = 0; i < 256; i++){
palette[i] = ((Colours_table[i] & 0x00f80000) >> 8) |
((Colours_table[i] & 0x0000fc00) >> 5) |
((Colours_table[i] & 0x000000f8) >> 3);
}
/* force full redraw */
Screen_EntireDirty();
}
int retro_InitGraphics(void)
{
/* Initialize palette */
retro_PaletteUpdate();
return TRUE;
}
int PLATFORM_Initialise(int *argc, char *argv[])
{
Log_print("Core init");
retro_InitGraphics();
Devices_enable_h_patch = FALSE;
INPUT_direct_mouse = TRUE;
return TRUE;
}
void retro_ExitGraphics(void)
{
if (palette)
free(palette);
palette = NULL;
}
int PLATFORM_Exit(int run_monitor)
{
if (CPU_cim_encountered) {
Log_print("CIM encountered");
return TRUE;
}
Log_print("Core_exit");
retro_ExitGraphics();
return FALSE;
}
static int key_control = 0;
int PLATFORM_Keyboard(void)
{
int shiftctrl = 0;
int whichButton = 0;
UI_alt_function = -1;
if (Key_State[RETROK_LALT]){
if (Key_State[RETROK_r])
UI_alt_function = UI_MENU_RUN;
else if (Key_State[RETROK_y])
UI_alt_function = UI_MENU_SYSTEM;
else if (Key_State[RETROK_o])
UI_alt_function = UI_MENU_SOUND;
else if (Key_State[RETROK_w])
UI_alt_function = UI_MENU_SOUND_RECORDING;
else if (Key_State[RETROK_a])
UI_alt_function = UI_MENU_ABOUT;
else if (Key_State[RETROK_s])
UI_alt_function = UI_MENU_SAVESTATE;
else if (Key_State[RETROK_d])
UI_alt_function = UI_MENU_DISK;
else if (Key_State[RETROK_l])
UI_alt_function = UI_MENU_LOADSTATE;
else if (Key_State[RETROK_c])
UI_alt_function = UI_MENU_CARTRIDGE;
else if (Key_State[RETROK_t])
UI_alt_function = UI_MENU_CASSETTE;
else if (Key_State[RETROK_BACKSLASH])
return AKEY_PBI_BB_MENU;
}
/* SHIFT STATE */
//if ((Key_State[RETROK_LSHIFT]) || (Key_State[RETROK_RSHIFT]))
if (SHIFTON == 1)
INPUT_key_shift = 1;
else
INPUT_key_shift = 0;
/* CONTROL STATE */
//if ((Key_State[RETROK_LCTRL]) || (Key_State[RETROK_RCTRL]))
if (CTRLON == 1)
key_control = 1;
else
key_control = 0;
BINLOAD_pause_loading = FALSE;
/* OPTION / SELECT / START keys */
INPUT_key_consol = INPUT_CONSOL_NONE;
if (Key_State[RETROK_F2])
INPUT_key_consol &= (~INPUT_CONSOL_OPTION);
if (Key_State[RETROK_F3])
INPUT_key_consol &= (~INPUT_CONSOL_SELECT);
if (Key_State[RETROK_F4])
INPUT_key_consol &= (~INPUT_CONSOL_START);
/* Handle movement and special keys. */
if (Key_State[RETROK_F1]) return AKEY_UI;
if (Key_State[RETROK_F5] && (Atari800_machine_type != Atari800_MACHINE_5200))
return INPUT_key_shift ? AKEY_COLDSTART : AKEY_WARMSTART;
if (Key_State[RETROK_F12]) return AKEY_TURBO;
if (UI_alt_function != -1) {
return AKEY_UI;
}
if (INPUT_key_shift)
shiftctrl ^= AKEY_SHFT;
// Atari 5200 specific. Don't accept joypad input when UI is active. or virtual keyboard is active.
if (Atari800_machine_type == Atari800_MACHINE_5200 && !UI_is_active)
{
INPUT_key_shift = 0;
if (SHOWKEYDELAY)
SHOWKEYDELAY--;
/* Don't accept joypad input when virtual keyboard is active */
for (int i = 0; i < 4; i++)
{
if (SHOWKEY == -1)
{
//if (MXjoy[0]&0x40) {
/* 2nd action button */
if (atari_devices[i] == RETRO_DEVICE_ATARI_JOYSTICK)
whichButton = RETRO_DEVICE_ID_JOYPAD_X;
else if (atari_devices[i] == RETRO_DEVICE_ATARI_5200_JOYSTICK)
whichButton = RETRO_DEVICE_ID_JOYPAD_A;
else if (atari_devices[i] == RETRO_DEVICE_ATARI_KEYBOARD && (Key_State[RETROK_RCTRL]))
INPUT_key_shift = 1;
if (mbt[i][whichButton]) {
INPUT_key_shift = 1;
break;
}
/* shared between ATARI_JOYSTICK and ATARI_5200*/
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_START])
return AKEY_5200_START ^ shiftctrl;
/* only Hash # and Asterick * */
if (atari_devices[i] == RETRO_DEVICE_ATARI_JOYSTICK)
{
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_SELECT]) return AKEY_5200_HASH ^ shiftctrl;
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_L]) return AKEY_5200_ASTERISK ^ shiftctrl;
}
/* We map most all keys. Only number keys done are 0-4. This might change */
/* Not a big fan of this method. Likely creates issues on 2 or more player games. */
/* But testing seems to show otherwise. Maybe OR the values and then return the result */
else if (atari_devices[i] == RETRO_DEVICE_ATARI_5200_JOYSTICK)
{
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_Y]) return AKEY_5200_HASH ^ shiftctrl;
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_X]) return AKEY_5200_ASTERISK ^ shiftctrl;
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_SELECT]) return AKEY_5200_PAUSE ^ shiftctrl;
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_L]) return AKEY_5200_0 ^ shiftctrl;
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_R]) return AKEY_5200_1 ^ shiftctrl;
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_L2]) return AKEY_5200_2 ^ shiftctrl;
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_R2]) return AKEY_5200_3 ^ shiftctrl;
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_L3]) return AKEY_5200_7 ^ shiftctrl;
}
}
if (atari_devices[i] == RETRO_DEVICE_ATARI_JOYSTICK)
whichButton = RETRO_DEVICE_ID_JOYPAD_L3;
else if (atari_devices[i] == RETRO_DEVICE_ATARI_5200_JOYSTICK)
whichButton = RETRO_DEVICE_ID_JOYPAD_R3;
if (mbt[i][whichButton])
if (!SHOWKEYDELAY)
{
SHOWKEY = -SHOWKEY;
SHOWKEYDELAY = 20;
}
}
/* keyboard mapped to 5200 controls*/
if (Key_State[RETROK_F4]) return AKEY_5200_START ^ shiftctrl;
if (Key_State[RETROK_p]) return AKEY_5200_PAUSE ^ shiftctrl;
if (Key_State[RETROK_r]) return AKEY_5200_RESET ^ shiftctrl;
if (Key_State[RETROK_0]) return AKEY_5200_0 ^ shiftctrl;
if (Key_State[RETROK_1]) return AKEY_5200_1 ^ shiftctrl;
if (Key_State[RETROK_2]) return AKEY_5200_2 ^ shiftctrl;
if (Key_State[RETROK_3]) return AKEY_5200_3 ^ shiftctrl;
if (Key_State[RETROK_4]) return AKEY_5200_4 ^ shiftctrl;
if (Key_State[RETROK_5]) return AKEY_5200_5 ^ shiftctrl;
if (Key_State[RETROK_6]) return AKEY_5200_6 ^ shiftctrl;
if (Key_State[RETROK_7]) return AKEY_5200_7 ^ shiftctrl;
if (Key_State[RETROK_8]) return AKEY_5200_8 ^ shiftctrl;
if (Key_State[RETROK_9]) return AKEY_5200_9 ^ shiftctrl;
if (Key_State[RETROK_HASH]) return AKEY_5200_HASH ^ shiftctrl;
if (Key_State[RETROK_EQUALS]) return AKEY_5200_HASH ^ shiftctrl;
if (Key_State[RETROK_ASTERISK]) return AKEY_5200_ASTERISK ^ shiftctrl;
if (Key_State[RETROK_KP_MULTIPLY]) return AKEY_5200_ASTERISK ^ shiftctrl;
/* virtual keyboard mapped to 5200 controls */
if (Key_State[RETROK_F5])
return AKEY_5200_RESET ^ shiftctrl;
if (Key_State[RETROK_F7])
{
SHOWKEY = -1;
SHOWKEYDELAY = 20;
return AKEY_UI;
}
return AKEY_NONE;
}
//else if (Atari800_machine_type != Atari800_MACHINE_5200 && !UI_is_active)
if (key_control)
shiftctrl ^= AKEY_CTRL;
if (Key_State[RETROK_BACKQUOTE] || Key_State[RETROK_LSUPER] )
return AKEY_ATARI ^ shiftctrl;
if (Key_State[RETROK_RSUPER] ){
if (INPUT_key_shift)
return AKEY_CAPSLOCK;
else
return AKEY_CAPSTOGGLE;
}
if (Key_State[RETROK_END] || Key_State[RETROK_F6] )
return AKEY_HELP ^ shiftctrl;
if (Key_State[RETROK_PAGEDOWN])
return AKEY_F2 | AKEY_SHFT;
if (Key_State[RETROK_PAGEUP])
return AKEY_F1 | AKEY_SHFT;
if (Key_State[RETROK_HOME])
return key_control ? AKEY_LESS|shiftctrl : AKEY_CLEAR;
if (Key_State[RETROK_PAUSE])
{
if (BINLOAD_wait_active) {
BINLOAD_pause_loading = TRUE;
return AKEY_NONE;
}
else
return AKEY_BREAK;
}
if (Key_State[RETROK_CAPSLOCK]){
if (INPUT_key_shift)
return AKEY_CAPSLOCK|shiftctrl;
else
return AKEY_CAPSTOGGLE|shiftctrl;
}
if (Key_State[RETROK_SPACE])
return AKEY_SPACE ^ shiftctrl;
if (Key_State[RETROK_BACKSPACE]){
if (INPUT_key_shift)
return AKEY_DELETE_CHAR;
else if (key_control)
return AKEY_DELETE_LINE;
else
return AKEY_BACKSPACE;
}
if (Key_State[RETROK_RETURN])
return AKEY_RETURN ^ shiftctrl;
if (Key_State[RETROK_LEFT])
return (!UI_is_active && Atari800_f_keys ? AKEY_F3 : (INPUT_key_shift ? AKEY_PLUS : AKEY_LEFT)) ^ shiftctrl;
if (Key_State[RETROK_RIGHT])
return (!UI_is_active && Atari800_f_keys ? AKEY_F4 : (INPUT_key_shift ? AKEY_ASTERISK : AKEY_RIGHT)) ^ shiftctrl;
if (Key_State[RETROK_UP])
return (!UI_is_active && Atari800_f_keys ? AKEY_F1 : (INPUT_key_shift ? AKEY_MINUS : AKEY_UP)) ^ shiftctrl;
if (Key_State[RETROK_DOWN])
return (!UI_is_active && Atari800_f_keys ? AKEY_F2 : (INPUT_key_shift ? AKEY_EQUAL : AKEY_DOWN)) ^ shiftctrl;
if (Key_State[RETROK_ESCAPE])
return AKEY_ESCAPE ^ shiftctrl;
if (Key_State[RETROK_TAB])
return AKEY_TAB ^ shiftctrl;
if (Key_State[RETROK_DELETE]){
if (INPUT_key_shift)
return AKEY_DELETE_LINE|shiftctrl;
else
return AKEY_DELETE_CHAR;
}
if (Key_State[RETROK_INSERT]){
if (INPUT_key_shift)
return AKEY_INSERT_LINE|shiftctrl;
else
return AKEY_INSERT_CHAR;
}
if (INPUT_cx85){
if (Key_State[RETROK_KP1]) return AKEY_CX85_1;
else if (Key_State[RETROK_KP2]) return AKEY_CX85_2;
else if (Key_State[RETROK_KP2]) return AKEY_CX85_3;
else if (Key_State[RETROK_KP3]) return AKEY_CX85_4;
else if (Key_State[RETROK_KP4]) return AKEY_CX85_5;
else if (Key_State[RETROK_KP5]) return AKEY_CX85_6;
else if (Key_State[RETROK_KP6]) return AKEY_CX85_7;
else if (Key_State[RETROK_KP7]) return AKEY_CX85_8;
else if (Key_State[RETROK_KP8]) return AKEY_CX85_9;
else if (Key_State[RETROK_KP9]) return AKEY_CX85_0;
else if (Key_State[RETROK_KP0]) return AKEY_CX85_2;
else if (Key_State[RETROK_KP_PERIOD]) return AKEY_CX85_PERIOD;
else if (Key_State[RETROK_KP_MINUS]) return AKEY_CX85_MINUS;
else if (Key_State[RETROK_KP_ENTER]) return AKEY_CX85_PLUS_ENTER;
else if (Key_State[RETROK_KP_DIVIDE]) return (key_control ? AKEY_CX85_ESCAPE : AKEY_CX85_NO);
else if (Key_State[RETROK_KP_MULTIPLY]) return AKEY_CX85_DELETE;
else if (Key_State[RETROK_KP_PLUS]) return AKEY_CX85_YES;
}
/* Handle CTRL-0 to CTRL-9 and other control characters */
if (key_control) {
if (Key_State[RETROK_PERIOD]) return AKEY_FULLSTOP|shiftctrl;
if (Key_State[RETROK_COMMA]) return AKEY_COMMA|shiftctrl;
if (Key_State[RETROK_SEMICOLON]) return AKEY_SEMICOLON|shiftctrl;
if (Key_State[RETROK_SLASH]) return AKEY_SLASH|shiftctrl;
if (Key_State[RETROK_BACKSLASH]) return AKEY_ESCAPE|shiftctrl;
if (Key_State[RETROK_0]) return AKEY_CTRL_0|shiftctrl;
if (Key_State[RETROK_1]) return AKEY_CTRL_1|shiftctrl;
if (Key_State[RETROK_2]) return AKEY_CTRL_2|shiftctrl;
if (Key_State[RETROK_3]) return AKEY_CTRL_3|shiftctrl;
if (Key_State[RETROK_4]) return AKEY_CTRL_4|shiftctrl;
if (Key_State[RETROK_5]) return AKEY_CTRL_5|shiftctrl;
if (Key_State[RETROK_6]) return AKEY_CTRL_6|shiftctrl;
if (Key_State[RETROK_7]) return AKEY_CTRL_7|shiftctrl;
if (Key_State[RETROK_8]) return AKEY_CTRL_8|shiftctrl;
if (Key_State[RETROK_9]) return AKEY_CTRL_9|shiftctrl;
if (Key_State[RETROK_a]) return AKEY_CTRL_a;
if (Key_State[RETROK_b]) return AKEY_CTRL_b;
if (Key_State[RETROK_c]) return AKEY_CTRL_c;
if (Key_State[RETROK_d]) return AKEY_CTRL_d;
if (Key_State[RETROK_e]) return AKEY_CTRL_e;
if (Key_State[RETROK_f]) return AKEY_CTRL_f;
if (Key_State[RETROK_g]) return AKEY_CTRL_g;
if (Key_State[RETROK_h]) return AKEY_CTRL_h;
if (Key_State[RETROK_i]) return AKEY_CTRL_i;
if (Key_State[RETROK_j]) return AKEY_CTRL_j;
if (Key_State[RETROK_k]) return AKEY_CTRL_k;
if (Key_State[RETROK_l]) return AKEY_CTRL_l;
if (Key_State[RETROK_m]) return AKEY_CTRL_m;
if (Key_State[RETROK_n]) return AKEY_CTRL_n;
if (Key_State[RETROK_o]) return AKEY_CTRL_o;
if (Key_State[RETROK_p]) return AKEY_CTRL_p;
if (Key_State[RETROK_q]) return AKEY_CTRL_q;
if (Key_State[RETROK_r]) return AKEY_CTRL_r;
if (Key_State[RETROK_s]) return AKEY_CTRL_s;
if (Key_State[RETROK_t]) return AKEY_CTRL_t;
if (Key_State[RETROK_u]) return AKEY_CTRL_u;
if (Key_State[RETROK_v]) return AKEY_CTRL_v;
if (Key_State[RETROK_w]) return AKEY_CTRL_w;
if (Key_State[RETROK_x]) return AKEY_CTRL_x;
if (Key_State[RETROK_y]) return AKEY_CTRL_y;
if (Key_State[RETROK_z]) return AKEY_CTRL_z;
/* these three keys also type control-graphics characters, but
there don't seem to be AKEY_ values for them! */
if (Key_State[RETROK_COMMA]) return (AKEY_CTRL | AKEY_COMMA);
if (Key_State[RETROK_PERIOD]) return (AKEY_CTRL | AKEY_FULLSTOP);
if (Key_State[RETROK_SEMICOLON]) return (AKEY_CTRL | AKEY_SEMICOLON);
if (Key_State[RETROK_F7]) return (AKEY_CTRL | AKEY_F1);
if (Key_State[RETROK_F8]) return (AKEY_CTRL | AKEY_F2);
if (Key_State[RETROK_F9]) return (AKEY_CTRL | AKEY_F3);
if (Key_State[RETROK_F10]) return (AKEY_CTRL | AKEY_F4);
// cursor keys
if (Key_State[RETROK_PLUS]) return AKEY_LEFT;
if (Key_State[RETROK_ASTERISK]) return AKEY_RIGHT;
if (Key_State[RETROK_EQUALS]) return AKEY_DOWN;
if (Key_State[RETROK_UNDERSCORE]) return AKEY_UP;
}
/* handle all keys */
if (INPUT_key_shift) {
if (Key_State[RETROK_a]) return AKEY_A;
if (Key_State[RETROK_b]) return AKEY_B;
if (Key_State[RETROK_c]) return AKEY_C;
if (Key_State[RETROK_d]) return AKEY_D;
if (Key_State[RETROK_e]) return AKEY_E;
if (Key_State[RETROK_f]) return AKEY_F;
if (Key_State[RETROK_g]) return AKEY_G;
if (Key_State[RETROK_h]) return AKEY_H;
if (Key_State[RETROK_i]) return AKEY_I;
if (Key_State[RETROK_j]) return AKEY_J;
if (Key_State[RETROK_k]) return AKEY_K;
if (Key_State[RETROK_l]) return AKEY_L;
if (Key_State[RETROK_m]) return AKEY_M;
if (Key_State[RETROK_n]) return AKEY_N;
if (Key_State[RETROK_o]) return AKEY_O;
if (Key_State[RETROK_p]) return AKEY_P;
if (Key_State[RETROK_q]) return AKEY_Q;
if (Key_State[RETROK_r]) return AKEY_R;
if (Key_State[RETROK_s]) return AKEY_S;
if (Key_State[RETROK_t]) return AKEY_T;
if (Key_State[RETROK_u]) return AKEY_U;
if (Key_State[RETROK_v]) return AKEY_V;
if (Key_State[RETROK_w]) return AKEY_W;
if (Key_State[RETROK_x]) return AKEY_X;
if (Key_State[RETROK_y]) return AKEY_Y;
if (Key_State[RETROK_z]) return AKEY_Z;
if (Key_State[RETROK_1]) return AKEY_EXCLAMATION;
if (Key_State[RETROK_2]) return AKEY_DBLQUOTE;
if (Key_State[RETROK_3]) return AKEY_HASH;
if (Key_State[RETROK_4]) return AKEY_DOLLAR;
if (Key_State[RETROK_5]) return AKEY_PERCENT;
if (Key_State[RETROK_6]) return AKEY_AMPERSAND;
if (Key_State[RETROK_7]) return AKEY_QUOTE;
if (Key_State[RETROK_8]) return AKEY_AT;
if (Key_State[RETROK_9]) return AKEY_PARENLEFT;
if (Key_State[RETROK_0]) return AKEY_PARENRIGHT;
if (Key_State[RETROK_BACKSLASH]) return AKEY_BAR;
if (Key_State[RETROK_COMMA]) return AKEY_BRACKETLEFT;
if (Key_State[RETROK_PERIOD]) return AKEY_BRACKETRIGHT;
if (Key_State[RETROK_UNDERSCORE]) return AKEY_MINUS;
if (Key_State[RETROK_PLUS]) return AKEY_BACKSLASH;
if (Key_State[RETROK_EQUALS]) return AKEY_BAR;
if (Key_State[RETROK_LEFTBRACKET]) return AKEY_BRACKETLEFT; // no curly braces on Atari
if (Key_State[RETROK_RIGHTBRACKET]) return AKEY_BRACKETRIGHT; // no curly braces on Atari
if (Key_State[RETROK_SEMICOLON]) return AKEY_COLON;
if (Key_State[RETROK_QUOTE]) return AKEY_DBLQUOTE;
if (Key_State[RETROK_SLASH]) return AKEY_QUESTION;
if (Key_State[RETROK_ASTERISK]) return AKEY_CIRCUMFLEX;
if (Key_State[RETROK_LESS]) return AKEY_LESS;
if (Key_State[RETROK_GREATER]) return AKEY_GREATER;
if (Key_State[RETROK_F7]) return (AKEY_SHFT | AKEY_F1);
if (Key_State[RETROK_F8]) return (AKEY_SHFT | AKEY_F2);
if (Key_State[RETROK_F9]) return (AKEY_SHFT | AKEY_F3);
if (Key_State[RETROK_F10]) return (AKEY_SHFT | AKEY_F4);
} else {
if (Key_State[RETROK_a]) return AKEY_a;
if (Key_State[RETROK_b]) return AKEY_b;
if (Key_State[RETROK_c]) return AKEY_c;
if (Key_State[RETROK_d]) return AKEY_d;
if (Key_State[RETROK_e]) return AKEY_e;
if (Key_State[RETROK_f]) return AKEY_f;
if (Key_State[RETROK_g]) return AKEY_g;
if (Key_State[RETROK_h]) return AKEY_h;
if (Key_State[RETROK_i]) return AKEY_i;
if (Key_State[RETROK_j]) return AKEY_j;
if (Key_State[RETROK_k]) return AKEY_k;
if (Key_State[RETROK_l]) return AKEY_l;
if (Key_State[RETROK_m]) return AKEY_m;
if (Key_State[RETROK_n]) return AKEY_n;
if (Key_State[RETROK_o]) return AKEY_o;
if (Key_State[RETROK_p]) return AKEY_p;
if (Key_State[RETROK_q]) return AKEY_q;
if (Key_State[RETROK_r]) return AKEY_r;
if (Key_State[RETROK_s]) return AKEY_s;
if (Key_State[RETROK_t]) return AKEY_t;
if (Key_State[RETROK_u]) return AKEY_u;
if (Key_State[RETROK_v]) return AKEY_v;
if (Key_State[RETROK_w]) return AKEY_w;
if (Key_State[RETROK_x]) return AKEY_x;
if (Key_State[RETROK_y]) return AKEY_y;
if (Key_State[RETROK_z]) return AKEY_z;
if (Key_State[RETROK_0]) return AKEY_0;
if (Key_State[RETROK_1]) return AKEY_1;
if (Key_State[RETROK_2]) return AKEY_2;
if (Key_State[RETROK_3]) return AKEY_3;
if (Key_State[RETROK_4]) return AKEY_4;
if (Key_State[RETROK_5]) return AKEY_5;
if (Key_State[RETROK_6]) return AKEY_6;
if (Key_State[RETROK_7]) return AKEY_7;
if (Key_State[RETROK_8]) return AKEY_8;
if (Key_State[RETROK_9]) return AKEY_9;
if (Key_State[RETROK_BACKSLASH]) return AKEY_BACKSLASH;
if (Key_State[RETROK_COMMA]) return AKEY_COMMA;
if (Key_State[RETROK_PERIOD]) return AKEY_FULLSTOP;
if (Key_State[RETROK_MINUS]) return AKEY_MINUS;
if (Key_State[RETROK_PLUS]) return AKEY_PLUS;
if (Key_State[RETROK_EQUALS]) return AKEY_EQUAL;
if (Key_State[RETROK_LEFTBRACKET]) return AKEY_BRACKETLEFT;
if (Key_State[RETROK_RIGHTBRACKET]) return AKEY_BRACKETRIGHT;
if (Key_State[RETROK_SEMICOLON]) return AKEY_SEMICOLON;
if (Key_State[RETROK_QUOTE]) return AKEY_QUOTE;
if (Key_State[RETROK_SLASH]) return AKEY_SLASH;
if (Key_State[RETROK_ASTERISK]) return AKEY_ASTERISK;
if (Key_State[RETROK_LESS]) return AKEY_LESS;
if (Key_State[RETROK_GREATER]) return AKEY_GREATER;
if (Key_State[RETROK_UNDERSCORE]) return AKEY_UNDERSCORE;
if (Key_State[RETROK_F7]) return AKEY_F1;
if (Key_State[RETROK_F8]) return AKEY_F2;
if (Key_State[RETROK_F9]) return AKEY_F3;
if (Key_State[RETROK_F10]) return AKEY_F4;
}
/* FIXME joy bind */
if (!UI_is_active)
{
if (SHOWKEYDELAY)
SHOWKEYDELAY--;
for (int i = 0; i < 4; i++)
{
if (SHOWKEY == -1)
{
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_SELECT])
INPUT_key_consol &= (~INPUT_CONSOL_SELECT);
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_START])
INPUT_key_consol &= (~INPUT_CONSOL_START);
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_L])
INPUT_key_consol &= (~INPUT_CONSOL_OPTION);
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_R])
return AKEY_UI;
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_Y])
return AKEY_SPACE;
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_L2])
return AKEY_ESCAPE;
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_X])
return AKEY_RETURN;
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_R2])
return AKEY_HELP;
}
if (mbt[i][RETRO_DEVICE_ID_JOYPAD_L3])
if (!SHOWKEYDELAY)
{
SHOWKEY = -SHOWKEY;
SHOWKEYDELAY = 20;
}
}
/* not quite working when controller Device Type is ATARI Keyboard.. FIXME!*/
//if (atari_devices[0] == RETRO_DEVICE_ATARI_KEYBOARD && (Key_State[RETROK_F11]))
// if (!SHOWKEYDELAY)
// {
// SHOWKEY = -SHOWKEY;
// SHOWKEYDELAY = 20;
// Key_State[RETROK_F11] = 0;
// }
}
/* not a big fan of hard coding input.. but it helps in a pinch of one accidently unmaps the controls
and this code is only used when the UI is active */
if (UI_is_active){
// whithout kbd in GUI
if (MXjoy[0] & 0x04)
return AKEY_LEFT;
if (MXjoy[0] & 0x08)
return AKEY_RIGHT;
if (MXjoy[0] & 0x01)
return AKEY_UP;
if (MXjoy[0] & 0x02)
return AKEY_DOWN;
if (MXjoy[0] & 0x10)
return AKEY_RETURN;
if (MXjoy[0] & 0x80)
return AKEY_ESCAPE;
}
/* This is my alternate internal UI controls... mapped based on players controller mapping. I can't decide which is the best to use
Maybe give the player the option? */
//if (UI_is_active) {
// for (int i = 0; i < 4; i++)
// {
// if (mbt[i][RETRO_DEVICE_ID_JOYPAD_LEFT])
// return AKEY_LEFT;
// if (mbt[i][RETRO_DEVICE_ID_JOYPAD_RIGHT])
// return AKEY_RIGHT;
// if (mbt[i][RETRO_DEVICE_ID_JOYPAD_UP])
// return AKEY_UP;
// if (mbt[i][RETRO_DEVICE_ID_JOYPAD_DOWN])
// return AKEY_DOWN;
// if (atari_devices[i] == RETRO_DEVICE_ATARI_JOYSTICK)
// whichButton = RETRO_DEVICE_ID_JOYPAD_A;
// else if (atari_devices[i] == RETRO_DEVICE_ATARI_5200_JOYSTICK)
// whichButton = RETRO_DEVICE_ID_JOYPAD_B;
// if (mbt[i][whichButton])
// return AKEY_RETURN;
// if (atari_devices[i] == RETRO_DEVICE_ATARI_JOYSTICK)
// whichButton = RETRO_DEVICE_ID_JOYPAD_R2;
// else if (atari_devices[i] == RETRO_DEVICE_ATARI_5200_JOYSTICK)
// whichButton = RETRO_DEVICE_ID_JOYPAD_A;
// if (mbt[i][whichButton])
// return AKEY_ESCAPE;
// }
//}
return AKEY_NONE;
}
/*
int PLATFORM_GetRawKey(void)
{
input_poll_cb();
for(i=0;i<320;i++)
Key_State[i]=input_state_cb(0, RETRO_DEVICE_KEYBOARD, 0,i) ? 0x80: 0;
}
*/
void retro_Render(void)
{
int x, y;
UBYTE *src, *src_line;
UWORD *dst, *dst_line;
src_line = ((UBYTE *) Screen_atari) + 24;
dst_line = Retro_Screen;
for (y = 0; y < 240; y++) {
src = src_line;
dst = dst_line;
for (x = 0; x < 336; x += 8) {
*dst++ = palette[*src++]; *dst++ = palette[*src++];
*dst++ = palette[*src++]; *dst++ = palette[*src++];
*dst++ = palette[*src++]; *dst++ = palette[*src++];
*dst++ = palette[*src++]; *dst++ = palette[*src++];
}
src_line += 384;
dst_line += 336;
}
}
void PLATFORM_DisplayScreen(void)
{
retro_Render();
}
extern float retro_fps;
extern long long retro_frame_counter;
double PLATFORM_Time(void)
{
return retro_frame_counter * (1000.0 / retro_fps);
}
void PLATFORM_PaletteUpdate(void)
{
retro_PaletteUpdate();
}
static void get_platform_PORT(unsigned char *s0, unsigned char *s1, unsigned char *s2, unsigned char *s3)
{
int stick0, stick1, stick2, stick3;
stick0 = stick1 = stick2 = stick3 = INPUT_STICK_CENTRE;
/* only send trigger (joyleft) if paddle mode is active and trigger button pressed*/
if (!UI_is_active && paddle_mode)
{
if (PLATFORM_kbd_joy_0_enabled) {
if ((MXjoy[0] & 0x80))
stick0 &= INPUT_STICK_LEFT;
}
if (PLATFORM_kbd_joy_1_enabled) {
if ((MXjoy[1] & 0x80))
stick1 &= INPUT_STICK_LEFT;
}
if (PLATFORM_kbd_joy_2_enabled) {
if ((MXjoy[2] & 0x80))
stick2 &= INPUT_STICK_LEFT;
}
if (PLATFORM_kbd_joy_3_enabled) {
if ((MXjoy[3] & 0x80))
stick3 &= INPUT_STICK_LEFT;
}
*s0 = stick0;
*s1 = stick1;
*s2 = stick2;
*s3 = stick3;
/* trig is all we care about */
return;
}
if (PLATFORM_kbd_joy_0_enabled) {
if (MXjoy[0] & 0x04)
stick0 &= INPUT_STICK_LEFT;
if (MXjoy[0] & 0x08)
stick0 &= INPUT_STICK_RIGHT;
if (MXjoy[0] & 0x01)
stick0 &= INPUT_STICK_FORWARD;
if (MXjoy[0] & 0x02)
stick0 &= INPUT_STICK_BACK;
}
if (PLATFORM_kbd_joy_1_enabled) {
if (MXjoy[1] & 0x04)
stick1 &= INPUT_STICK_LEFT;
if (MXjoy[1] & 0x08)
stick1 &= INPUT_STICK_RIGHT;
if (MXjoy[1] & 0x01)
stick1 &= INPUT_STICK_FORWARD;
if (MXjoy[1] & 0x02)
stick1 &= INPUT_STICK_BACK;
}
if (PLATFORM_kbd_joy_2_enabled) {
if (MXjoy[2] & 0x04)
stick2 &= INPUT_STICK_LEFT;
if (MXjoy[2] & 0x08)
stick2 &= INPUT_STICK_RIGHT;
if (MXjoy[2] & 0x01)
stick2 &= INPUT_STICK_FORWARD;
if (MXjoy[2] & 0x02)
stick2 &= INPUT_STICK_BACK;
}
if (PLATFORM_kbd_joy_3_enabled) {
if (MXjoy[3] & 0x04)
stick3 &= INPUT_STICK_LEFT;
if (MXjoy[3] & 0x08)
stick3 &= INPUT_STICK_RIGHT;
if (MXjoy[3] & 0x01)
stick3 &= INPUT_STICK_FORWARD;
if (MXjoy[3] & 0x02)
stick3 &= INPUT_STICK_BACK;
}
if (swap_joysticks) {
*s1 = stick0;
*s0 = stick1;
*s2 = stick2;
*s3 = stick3;
}
else {
*s0 = stick0;
*s1 = stick1;
*s2 = stick2;
*s3 = stick3;
}
}
static void get_platform_TRIG(unsigned char *t0, unsigned char *t1, unsigned char *t2, unsigned char *t3)
{
int trig0, trig1, trig2, trig3;
trig0 = trig1 = trig2 = trig3 = 1;
if (PLATFORM_kbd_joy_0_enabled) {
trig0 = MXjoy[0] & 0x80 ? 0:1;
}
if (PLATFORM_kbd_joy_1_enabled) {
trig1 = MXjoy[1] & 0x80 ? 0:1;
}
if (PLATFORM_kbd_joy_2_enabled) {
trig2 = MXjoy[2] & 0x80 ? 0:1;
}
if (PLATFORM_kbd_joy_3_enabled) {
trig3 = MXjoy[3] & 0x80 ? 0:1;
}
if (swap_joysticks) {
*t1 = trig0;
*t0 = trig1;
*t2 = trig2;
*t3 = trig3;
}
else {
*t0 = trig0;
*t1 = trig1;
*t2 = trig2;
*t3 = trig3;
}
}
int PLATFORM_PORT(int num)
{
if (SHOWKEY == 1 )
return 0xff;
if (num == 0) {
UBYTE a, b, c, d;
get_platform_PORT(&a, &b, &c, &d);
return (b << 4) | (a & 0x0f);
}
if (num == 1) {
UBYTE a, b, c, d;
get_platform_PORT(&a, &b, &c, &d);
return (d << 4) | (c & 0x0f);
}
return 0xff;
}
int PLATFORM_TRIG(int num)
{
UBYTE a, b, c, d;
if (SHOWKEY == 1)
return 0x01;
get_platform_TRIG(&a, &b, &c, &d);
switch (num) {
case 0:
return a;
case 1:
return b;
case 2:
return c;
case 3:
return d;
default:
break;
}
return 0x01;
}
/////////////////////////////////////////////////////////////
// SOUND
/////////////////////////////////////////////////////////////
int PLATFORM_SoundSetup(Sound_setup_t *setup)
{
//force 16 bit stereo sound at 44100
setup->freq=44100;
setup->sample_size=2;
setup->channels=2;
// setup->buffer_ms=20;
setup->buffer_frames = 1024;
return TRUE;
}
void PLATFORM_SoundExit(void)
{
}
void PLATFORM_SoundPause(void)
{
}
void PLATFORM_SoundContinue(void)
{
}
void PLATFORM_SoundLock(void)
{
}
void PLATFORM_SoundUnlock(void)
{
}