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160 lines
4.6 KiB
Plaintext
160 lines
4.6 KiB
Plaintext
Atari800 for SEGA Dreamcast
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===========================
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Usage
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-----
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The mapping of the connected DC controllers to the Atari joysticks is
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as follows:
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The leftmost controller is joystick #1. Then, while going to the
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right, the next controller is joystick #2. The next one is joystick
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#3. Joystick #4 is the rightmost controller if all 4 controller jacks
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are in use.
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The 1st (leftmost) controller is used to provide the console keys
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(start, select, etc).
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The mapping for the 1st controller is as follows (for computers, not
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5200):
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B - START
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(maps to ESC key while being in the
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emulator menu)
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Y - SELECT
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X - OPTION
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A - joystick button
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L - emulator menu
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R - enter keyboard emulation screen
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Start - warm boot (reset key)
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Start + X - cold boot (power cycle)
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joypad - joystick directions
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On the other controllers only the joypad and A are used.
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L and R are mapped to Z and C buttons on the Arcade Stick.
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While in the emulator menu, pressing Start causes the Dreamcast to
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reboot.
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The Dreamcast keyboard is also supported:
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F1 - emulator menu
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ESC - leave menu/go back
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F2 - OPTION
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F3 - SELECT
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F4 - START
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F5 - cold boot (power cycle)
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F12 - Dreamcast reboot
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End - HELP
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Pause - break
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S3 - Atari key
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In 5200 mode the A, B, X, and Y buttons of the controllers are
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redefined:
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Y - Start key (only the 1st controller)
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B - 4 (starts some games, " " " " )
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X - joystick button #2
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A - joystick button #1
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In 800 mode up to 4 paddles are supported (only 2 tested by
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me). A is the paddle trigger.
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Also in 800 mode, X, Y, and B can be redefined to generate keys from
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the keyboard. If this is enabled, Option, Select, and Start keys can
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be entered in the keyboard emulation screen.
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In order to use paddles, you have to switch on the "Emulate paddles"
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setting in the "AtariDC Settings" menu.
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Compiling
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---------
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You will need a SH4 cross compiler and the KallistiOS library
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(http://cadcdev.sourceforge.net).
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See the README included in KallistiOS for information on how to build
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the cross compiler and library.
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After you have installed the cross compiler and compiled KOS, adapt
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src/dc/Makefile.dc to your environment. You'll probably have to change
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the SHBASE and KOS variables in dc/Makefile.dc to point to your
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compiler and KOS locations, respectively.
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Then you can build the executable, "atari800.elf". In the atari800 src
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directory type
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make -f dc/Makefile.dc
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to compile it. Use GNU make.
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CD setup
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--------
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After you have compiled the atari800.elf file, you may want to make a
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CD image which contains the a8 binary files and disk images you'd like
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to use.
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If you don't want to burn a CD, but have a serial, broadband, or lan
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adapter, then you can use the dc-load tool to transfer the ELF
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executable to the Dreamcast and run it. The dc-load tool is included
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in the KOS library. You need to create a CD ISO image, as described
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below, and use the -i switch to dc-load, to emulate this image over
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the the dc-load connection.
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If you create a real CD, there is one more step needed additionally to
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the steps described below: You need to put the atari800 executable
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file as boot file onto the CD. For information to create Dreamcast
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bootable CDs see http://mc.pp.se/dc/cdr.html. Convert the atari800.elf
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to a plain binary file with something like "sh-elf-objcopy -R .stack
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-R .comment -R .bss -R .sbss -O binary atari800.elf atari800.bin" and
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then scramble it.
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The CD must contain the atari800.cfg file in the root directory. If
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you use the supplied demo atari800.cfg file, the Atari BIOS ROMS also
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have to be in the CD root directory. If you don't like this layout,
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change it and adapt the atari800.cfg file accordingly.
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Please note that paths in the atari800.cfg must start with /cd to
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reference the CD, so for a /roms directory on the CD the atari800.cfg
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entry must be ROM_DIR=/cd/roms.
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If you like to have a .com/.exe/.atr to be started automatically, copy
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it into the CD root directory and name it autorun.com / autorun.exe /
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autorun.atr, respectively.
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Bugs/ToDos
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----------
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* There are still sound glitches on some games.
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* There might be display jitter in scrolling games in NTSC mode.
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* Run ATRs read-write from vmu.
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* More than 2 controllers are not well tested.
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* Improve keyboard support
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* Mouse support?
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Help/Problems/Bugs/Suggestions
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------------------------------
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Please contact me at chris@groessler.org or
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groessler_christian@yahoo.de. I'm also monitoring the official
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Atari800 mailing list (atari800-users@lists.sourceforge.net).
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The newest version is at
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ftp://ftp.groessler.org/pub/chris/dreamcast/atari800dc
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Have fun with it,
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Christian Groessler
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Last change: 27-Apr-2015.
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