/* * platform.c - platform interface implementation for libretro * * Copyright (C) 2010 Atari800 development team (see DOC/CREDITS) * * This file is part of the Atari800 emulator project which emulates * the Atari 400, 800, 800XL, 130XE, and 5200 8-bit computers. * * Atari800 is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * Atari800 is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with Atari800; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */ /* Atari800 includes */ #include "atari.h" #include "input.h" #include "log.h" #include "binload.h" #include "monitor.h" #include "platform.h" #include "sound.h" #include "videomode.h" #include "cpu.h" #include "devices.h" #include "akey.h" #include "pokeysnd.h" #include "sound.h" #include "screen.h" #include "colours.h" #include "ui.h" #include "libretro-core.h" #include "libretro.h" #include "retroscreen.h" #define RETRO_DEVICE_ATARI_KEYBOARD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_KEYBOARD, 0) #define RETRO_DEVICE_ATARI_JOYSTICK RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 1) #define RETRO_DEVICE_ATARI_5200_JOYSTICK RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 2) extern char Key_State[512]; extern int SHIFTON; extern int CTRLON; extern int UI_is_active; extern int SHOWKEY, SHOWKEYDELAY; static int swap_joysticks = FALSE; int PLATFORM_kbd_joy_0_enabled = TRUE; /* enabled by default, doesn't hurt */ int PLATFORM_kbd_joy_1_enabled = TRUE;//FALSE; /* disabled, would steal normal keys */ int PLATFORM_kbd_joy_2_enabled = TRUE;//FALSE; /* disabled, would steal normal keys */ int PLATFORM_kbd_joy_3_enabled = TRUE;//FALSE; /* disabled, would steal normal keys */ extern unsigned char MXjoy[4]; // joy extern int mbt[4][16]; extern unsigned atari_devices[4]; extern int paddle_mode; extern int retro_sound_finalized; int CURRENT_TV=Atari800_TV_PAL; int ToggleTV=0; static UWORD *palette = NULL; int skel_main(int argc, char **argv) { /* initialise Atari800 core */ if (!Atari800_Initialise(&argc, argv)){ printf("Failed to initialise!\n"); return 3; } //POKEYSND_Init(POKEYSND_FREQ_17_EXACT, 44100, 1, 1); retro_sound_finalized=1; printf("First retrun to main thread!\n"); co_switch(mainThread); /* main loop */ for (;;) { INPUT_key_code = PLATFORM_Keyboard(); //SDL_INPUT_Mouse(); Atari800_Frame(); if (Atari800_display_screen) PLATFORM_DisplayScreen(); if(CURRENT_TV!=Atari800_tv_mode){ CURRENT_TV=Atari800_tv_mode; ToggleTV=1; } } } void retro_PaletteUpdate(void) { int i; if (!palette) { if ( !(palette = malloc(256 * sizeof(UWORD))) ) { Log_print("Cannot allocate memory for palette conversion."); return; } } memset(palette, 0, 256 * sizeof(UWORD)); for (i = 0; i < 256; i++){ palette[i] = ((Colours_table[i] & 0x00f80000) >> 8) | ((Colours_table[i] & 0x0000fc00) >> 5) | ((Colours_table[i] & 0x000000f8) >> 3); } /* force full redraw */ Screen_EntireDirty(); } int retro_InitGraphics(void) { /* Initialize palette */ retro_PaletteUpdate(); return TRUE; } int PLATFORM_Initialise(int *argc, char *argv[]) { Log_print("Core init"); retro_InitGraphics(); Devices_enable_h_patch = FALSE; INPUT_direct_mouse = TRUE; return TRUE; } void retro_ExitGraphics(void) { if (palette) free(palette); palette = NULL; } int PLATFORM_Exit(int run_monitor) { if (CPU_cim_encountered) { Log_print("CIM encountered"); return TRUE; } Log_print("Core_exit"); retro_ExitGraphics(); return FALSE; } static int key_control = 0; int PLATFORM_Keyboard(void) { int shiftctrl = 0; int whichButton = 0; UI_alt_function = -1; if (Key_State[RETROK_LALT]){ if (Key_State[RETROK_r]) UI_alt_function = UI_MENU_RUN; else if (Key_State[RETROK_y]) UI_alt_function = UI_MENU_SYSTEM; else if (Key_State[RETROK_o]) UI_alt_function = UI_MENU_SOUND; else if (Key_State[RETROK_w]) UI_alt_function = UI_MENU_SOUND_RECORDING; else if (Key_State[RETROK_a]) UI_alt_function = UI_MENU_ABOUT; else if (Key_State[RETROK_s]) UI_alt_function = UI_MENU_SAVESTATE; else if (Key_State[RETROK_d]) UI_alt_function = UI_MENU_DISK; else if (Key_State[RETROK_l]) UI_alt_function = UI_MENU_LOADSTATE; else if (Key_State[RETROK_c]) UI_alt_function = UI_MENU_CARTRIDGE; else if (Key_State[RETROK_t]) UI_alt_function = UI_MENU_CASSETTE; else if (Key_State[RETROK_BACKSLASH]) return AKEY_PBI_BB_MENU; } /* SHIFT STATE */ //if ((Key_State[RETROK_LSHIFT]) || (Key_State[RETROK_RSHIFT])) if (SHIFTON == 1) INPUT_key_shift = 1; else INPUT_key_shift = 0; /* CONTROL STATE */ //if ((Key_State[RETROK_LCTRL]) || (Key_State[RETROK_RCTRL])) if (CTRLON == 1) key_control = 1; else key_control = 0; BINLOAD_pause_loading = FALSE; /* OPTION / SELECT / START keys */ INPUT_key_consol = INPUT_CONSOL_NONE; if (Key_State[RETROK_F2]) INPUT_key_consol &= (~INPUT_CONSOL_OPTION); if (Key_State[RETROK_F3]) INPUT_key_consol &= (~INPUT_CONSOL_SELECT); if (Key_State[RETROK_F4]) INPUT_key_consol &= (~INPUT_CONSOL_START); /* Handle movement and special keys. */ if (Key_State[RETROK_F1]) return AKEY_UI; if (Key_State[RETROK_F5] && (Atari800_machine_type != Atari800_MACHINE_5200)) return INPUT_key_shift ? AKEY_COLDSTART : AKEY_WARMSTART; if (Key_State[RETROK_F12]) return AKEY_TURBO; if (UI_alt_function != -1) { return AKEY_UI; } if (INPUT_key_shift) shiftctrl ^= AKEY_SHFT; // Atari 5200 specific. Don't accept joypad input when UI is active. or virtual keyboard is active. if (Atari800_machine_type == Atari800_MACHINE_5200 && !UI_is_active) { INPUT_key_shift = 0; if (SHOWKEYDELAY) SHOWKEYDELAY--; /* Don't accept joypad input when virtual keyboard is active */ for (int i = 0; i < 4; i++) { if (SHOWKEY == -1) { //if (MXjoy[0]&0x40) { /* 2nd action button */ if (atari_devices[i] == RETRO_DEVICE_ATARI_JOYSTICK) whichButton = RETRO_DEVICE_ID_JOYPAD_X; else if (atari_devices[i] == RETRO_DEVICE_ATARI_5200_JOYSTICK) whichButton = RETRO_DEVICE_ID_JOYPAD_A; else if (atari_devices[i] == RETRO_DEVICE_ATARI_KEYBOARD && (Key_State[RETROK_RCTRL])) INPUT_key_shift = 1; if (mbt[i][whichButton]) { INPUT_key_shift = 1; break; } /* shared between ATARI_JOYSTICK and ATARI_5200*/ if (mbt[i][RETRO_DEVICE_ID_JOYPAD_START]) return AKEY_5200_START ^ shiftctrl; /* only Hash # and Asterick * */ if (atari_devices[i] == RETRO_DEVICE_ATARI_JOYSTICK) { if (mbt[i][RETRO_DEVICE_ID_JOYPAD_SELECT]) return AKEY_5200_HASH ^ shiftctrl; if (mbt[i][RETRO_DEVICE_ID_JOYPAD_L]) return AKEY_5200_ASTERISK ^ shiftctrl; } /* We map most all keys. Only number keys done are 0-4. This might change */ /* Not a big fan of this method. Likely creates issues on 2 or more player games. */ /* But testing seems to show otherwise. Maybe OR the values and then return the result */ else if (atari_devices[i] == RETRO_DEVICE_ATARI_5200_JOYSTICK) { if (mbt[i][RETRO_DEVICE_ID_JOYPAD_Y]) return AKEY_5200_HASH ^ shiftctrl; if (mbt[i][RETRO_DEVICE_ID_JOYPAD_X]) return AKEY_5200_ASTERISK ^ shiftctrl; if (mbt[i][RETRO_DEVICE_ID_JOYPAD_SELECT]) return AKEY_5200_PAUSE ^ shiftctrl; if (mbt[i][RETRO_DEVICE_ID_JOYPAD_L]) return AKEY_5200_0 ^ shiftctrl; if (mbt[i][RETRO_DEVICE_ID_JOYPAD_R]) return AKEY_5200_1 ^ shiftctrl; if (mbt[i][RETRO_DEVICE_ID_JOYPAD_L2]) return AKEY_5200_2 ^ shiftctrl; if (mbt[i][RETRO_DEVICE_ID_JOYPAD_R2]) return AKEY_5200_3 ^ shiftctrl; if (mbt[i][RETRO_DEVICE_ID_JOYPAD_L3]) return AKEY_5200_7 ^ shiftctrl; } } if (atari_devices[i] == RETRO_DEVICE_ATARI_JOYSTICK) whichButton = RETRO_DEVICE_ID_JOYPAD_L3; else if (atari_devices[i] == RETRO_DEVICE_ATARI_5200_JOYSTICK) whichButton = RETRO_DEVICE_ID_JOYPAD_R3; if (mbt[i][whichButton]) if (!SHOWKEYDELAY) { SHOWKEY = -SHOWKEY; SHOWKEYDELAY = 20; } } /* keyboard mapped to 5200 controls*/ if (Key_State[RETROK_F4]) return AKEY_5200_START ^ shiftctrl; if (Key_State[RETROK_p]) return AKEY_5200_PAUSE ^ shiftctrl; if (Key_State[RETROK_r]) return AKEY_5200_RESET ^ shiftctrl; if (Key_State[RETROK_0]) return AKEY_5200_0 ^ shiftctrl; if (Key_State[RETROK_1]) return AKEY_5200_1 ^ shiftctrl; if (Key_State[RETROK_2]) return AKEY_5200_2 ^ shiftctrl; if (Key_State[RETROK_3]) return AKEY_5200_3 ^ shiftctrl; if (Key_State[RETROK_4]) return AKEY_5200_4 ^ shiftctrl; if (Key_State[RETROK_5]) return AKEY_5200_5 ^ shiftctrl; if (Key_State[RETROK_6]) return AKEY_5200_6 ^ shiftctrl; if (Key_State[RETROK_7]) return AKEY_5200_7 ^ shiftctrl; if (Key_State[RETROK_8]) return AKEY_5200_8 ^ shiftctrl; if (Key_State[RETROK_9]) return AKEY_5200_9 ^ shiftctrl; if (Key_State[RETROK_HASH]) return AKEY_5200_HASH ^ shiftctrl; if (Key_State[RETROK_EQUALS]) return AKEY_5200_HASH ^ shiftctrl; if (Key_State[RETROK_ASTERISK]) return AKEY_5200_ASTERISK ^ shiftctrl; if (Key_State[RETROK_KP_MULTIPLY]) return AKEY_5200_ASTERISK ^ shiftctrl; /* virtual keyboard mapped to 5200 controls */ if (Key_State[RETROK_F5]) return AKEY_5200_RESET ^ shiftctrl; if (Key_State[RETROK_F7]) { SHOWKEY = -1; SHOWKEYDELAY = 20; return AKEY_UI; } return AKEY_NONE; } //else if (Atari800_machine_type != Atari800_MACHINE_5200 && !UI_is_active) if (key_control) shiftctrl ^= AKEY_CTRL; if (Key_State[RETROK_BACKQUOTE] || Key_State[RETROK_LSUPER] ) return AKEY_ATARI ^ shiftctrl; if (Key_State[RETROK_RSUPER] ){ if (INPUT_key_shift) return AKEY_CAPSLOCK; else return AKEY_CAPSTOGGLE; } if (Key_State[RETROK_END] || Key_State[RETROK_F6] ) return AKEY_HELP ^ shiftctrl; if (Key_State[RETROK_PAGEDOWN]) return AKEY_F2 | AKEY_SHFT; if (Key_State[RETROK_PAGEUP]) return AKEY_F1 | AKEY_SHFT; if (Key_State[RETROK_HOME]) return key_control ? AKEY_LESS|shiftctrl : AKEY_CLEAR; if (Key_State[RETROK_PAUSE]) { if (BINLOAD_wait_active) { BINLOAD_pause_loading = TRUE; return AKEY_NONE; } else return AKEY_BREAK; } if (Key_State[RETROK_CAPSLOCK]){ if (INPUT_key_shift) return AKEY_CAPSLOCK|shiftctrl; else return AKEY_CAPSTOGGLE|shiftctrl; } if (Key_State[RETROK_SPACE]) return AKEY_SPACE ^ shiftctrl; if (Key_State[RETROK_BACKSPACE]){ if (INPUT_key_shift) return AKEY_DELETE_CHAR; else if (key_control) return AKEY_DELETE_LINE; else return AKEY_BACKSPACE; } if (Key_State[RETROK_RETURN]) return AKEY_RETURN ^ shiftctrl; if (Key_State[RETROK_LEFT]) return (!UI_is_active && Atari800_f_keys ? AKEY_F3 : (INPUT_key_shift ? AKEY_PLUS : AKEY_LEFT)) ^ shiftctrl; if (Key_State[RETROK_RIGHT]) return (!UI_is_active && Atari800_f_keys ? AKEY_F4 : (INPUT_key_shift ? AKEY_ASTERISK : AKEY_RIGHT)) ^ shiftctrl; if (Key_State[RETROK_UP]) return (!UI_is_active && Atari800_f_keys ? AKEY_F1 : (INPUT_key_shift ? AKEY_MINUS : AKEY_UP)) ^ shiftctrl; if (Key_State[RETROK_DOWN]) return (!UI_is_active && Atari800_f_keys ? AKEY_F2 : (INPUT_key_shift ? AKEY_EQUAL : AKEY_DOWN)) ^ shiftctrl; if (Key_State[RETROK_ESCAPE]) return AKEY_ESCAPE ^ shiftctrl; if (Key_State[RETROK_TAB]) return AKEY_TAB ^ shiftctrl; if (Key_State[RETROK_DELETE]){ if (INPUT_key_shift) return AKEY_DELETE_LINE|shiftctrl; else return AKEY_DELETE_CHAR; } if (Key_State[RETROK_INSERT]){ if (INPUT_key_shift) return AKEY_INSERT_LINE|shiftctrl; else return AKEY_INSERT_CHAR; } if (INPUT_cx85){ if (Key_State[RETROK_KP1]) return AKEY_CX85_1; else if (Key_State[RETROK_KP2]) return AKEY_CX85_2; else if (Key_State[RETROK_KP2]) return AKEY_CX85_3; else if (Key_State[RETROK_KP3]) return AKEY_CX85_4; else if (Key_State[RETROK_KP4]) return AKEY_CX85_5; else if (Key_State[RETROK_KP5]) return AKEY_CX85_6; else if (Key_State[RETROK_KP6]) return AKEY_CX85_7; else if (Key_State[RETROK_KP7]) return AKEY_CX85_8; else if (Key_State[RETROK_KP8]) return AKEY_CX85_9; else if (Key_State[RETROK_KP9]) return AKEY_CX85_0; else if (Key_State[RETROK_KP0]) return AKEY_CX85_2; else if (Key_State[RETROK_KP_PERIOD]) return AKEY_CX85_PERIOD; else if (Key_State[RETROK_KP_MINUS]) return AKEY_CX85_MINUS; else if (Key_State[RETROK_KP_ENTER]) return AKEY_CX85_PLUS_ENTER; else if (Key_State[RETROK_KP_DIVIDE]) return (key_control ? AKEY_CX85_ESCAPE : AKEY_CX85_NO); else if (Key_State[RETROK_KP_MULTIPLY]) return AKEY_CX85_DELETE; else if (Key_State[RETROK_KP_PLUS]) return AKEY_CX85_YES; } /* Handle CTRL-0 to CTRL-9 and other control characters */ if (key_control) { if (Key_State[RETROK_PERIOD]) return AKEY_FULLSTOP|shiftctrl; if (Key_State[RETROK_COMMA]) return AKEY_COMMA|shiftctrl; if (Key_State[RETROK_SEMICOLON]) return AKEY_SEMICOLON|shiftctrl; if (Key_State[RETROK_SLASH]) return AKEY_SLASH|shiftctrl; if (Key_State[RETROK_BACKSLASH]) return AKEY_ESCAPE|shiftctrl; if (Key_State[RETROK_0]) return AKEY_CTRL_0|shiftctrl; if (Key_State[RETROK_1]) return AKEY_CTRL_1|shiftctrl; if (Key_State[RETROK_2]) return AKEY_CTRL_2|shiftctrl; if (Key_State[RETROK_3]) return AKEY_CTRL_3|shiftctrl; if (Key_State[RETROK_4]) return AKEY_CTRL_4|shiftctrl; if (Key_State[RETROK_5]) return AKEY_CTRL_5|shiftctrl; if (Key_State[RETROK_6]) return AKEY_CTRL_6|shiftctrl; if (Key_State[RETROK_7]) return AKEY_CTRL_7|shiftctrl; if (Key_State[RETROK_8]) return AKEY_CTRL_8|shiftctrl; if (Key_State[RETROK_9]) return AKEY_CTRL_9|shiftctrl; if (Key_State[RETROK_a]) return AKEY_CTRL_a; if (Key_State[RETROK_b]) return AKEY_CTRL_b; if (Key_State[RETROK_c]) return AKEY_CTRL_c; if (Key_State[RETROK_d]) return AKEY_CTRL_d; if (Key_State[RETROK_e]) return AKEY_CTRL_e; if (Key_State[RETROK_f]) return AKEY_CTRL_f; if (Key_State[RETROK_g]) return AKEY_CTRL_g; if (Key_State[RETROK_h]) return AKEY_CTRL_h; if (Key_State[RETROK_i]) return AKEY_CTRL_i; if (Key_State[RETROK_j]) return AKEY_CTRL_j; if (Key_State[RETROK_k]) return AKEY_CTRL_k; if (Key_State[RETROK_l]) return AKEY_CTRL_l; if (Key_State[RETROK_m]) return AKEY_CTRL_m; if (Key_State[RETROK_n]) return AKEY_CTRL_n; if (Key_State[RETROK_o]) return AKEY_CTRL_o; if (Key_State[RETROK_p]) return AKEY_CTRL_p; if (Key_State[RETROK_q]) return AKEY_CTRL_q; if (Key_State[RETROK_r]) return AKEY_CTRL_r; if (Key_State[RETROK_s]) return AKEY_CTRL_s; if (Key_State[RETROK_t]) return AKEY_CTRL_t; if (Key_State[RETROK_u]) return AKEY_CTRL_u; if (Key_State[RETROK_v]) return AKEY_CTRL_v; if (Key_State[RETROK_w]) return AKEY_CTRL_w; if (Key_State[RETROK_x]) return AKEY_CTRL_x; if (Key_State[RETROK_y]) return AKEY_CTRL_y; if (Key_State[RETROK_z]) return AKEY_CTRL_z; /* these three keys also type control-graphics characters, but there don't seem to be AKEY_ values for them! */ if (Key_State[RETROK_COMMA]) return (AKEY_CTRL | AKEY_COMMA); if (Key_State[RETROK_PERIOD]) return (AKEY_CTRL | AKEY_FULLSTOP); if (Key_State[RETROK_SEMICOLON]) return (AKEY_CTRL | AKEY_SEMICOLON); if (Key_State[RETROK_F7]) return (AKEY_CTRL | AKEY_F1); if (Key_State[RETROK_F8]) return (AKEY_CTRL | AKEY_F2); if (Key_State[RETROK_F9]) return (AKEY_CTRL | AKEY_F3); if (Key_State[RETROK_F10]) return (AKEY_CTRL | AKEY_F4); // cursor keys if (Key_State[RETROK_PLUS]) return AKEY_LEFT; if (Key_State[RETROK_ASTERISK]) return AKEY_RIGHT; if (Key_State[RETROK_EQUALS]) return AKEY_DOWN; if (Key_State[RETROK_UNDERSCORE]) return AKEY_UP; } /* handle all keys */ if (INPUT_key_shift) { if (Key_State[RETROK_a]) return AKEY_A; if (Key_State[RETROK_b]) return AKEY_B; if (Key_State[RETROK_c]) return AKEY_C; if (Key_State[RETROK_d]) return AKEY_D; if (Key_State[RETROK_e]) return AKEY_E; if (Key_State[RETROK_f]) return AKEY_F; if (Key_State[RETROK_g]) return AKEY_G; if (Key_State[RETROK_h]) return AKEY_H; if (Key_State[RETROK_i]) return AKEY_I; if (Key_State[RETROK_j]) return AKEY_J; if (Key_State[RETROK_k]) return AKEY_K; if (Key_State[RETROK_l]) return AKEY_L; if (Key_State[RETROK_m]) return AKEY_M; if (Key_State[RETROK_n]) return AKEY_N; if (Key_State[RETROK_o]) return AKEY_O; if (Key_State[RETROK_p]) return AKEY_P; if (Key_State[RETROK_q]) return AKEY_Q; if (Key_State[RETROK_r]) return AKEY_R; if (Key_State[RETROK_s]) return AKEY_S; if (Key_State[RETROK_t]) return AKEY_T; if (Key_State[RETROK_u]) return AKEY_U; if (Key_State[RETROK_v]) return AKEY_V; if (Key_State[RETROK_w]) return AKEY_W; if (Key_State[RETROK_x]) return AKEY_X; if (Key_State[RETROK_y]) return AKEY_Y; if (Key_State[RETROK_z]) return AKEY_Z; if (Key_State[RETROK_1]) return AKEY_EXCLAMATION; if (Key_State[RETROK_2]) return AKEY_DBLQUOTE; if (Key_State[RETROK_3]) return AKEY_HASH; if (Key_State[RETROK_4]) return AKEY_DOLLAR; if (Key_State[RETROK_5]) return AKEY_PERCENT; if (Key_State[RETROK_6]) return AKEY_AMPERSAND; if (Key_State[RETROK_7]) return AKEY_QUOTE; if (Key_State[RETROK_8]) return AKEY_AT; if (Key_State[RETROK_9]) return AKEY_PARENLEFT; if (Key_State[RETROK_0]) return AKEY_PARENRIGHT; if (Key_State[RETROK_BACKSLASH]) return AKEY_BAR; if (Key_State[RETROK_COMMA]) return AKEY_BRACKETLEFT; if (Key_State[RETROK_PERIOD]) return AKEY_BRACKETRIGHT; if (Key_State[RETROK_UNDERSCORE]) return AKEY_MINUS; if (Key_State[RETROK_PLUS]) return AKEY_BACKSLASH; if (Key_State[RETROK_EQUALS]) return AKEY_BAR; if (Key_State[RETROK_LEFTBRACKET]) return AKEY_BRACKETLEFT; // no curly braces on Atari if (Key_State[RETROK_RIGHTBRACKET]) return AKEY_BRACKETRIGHT; // no curly braces on Atari if (Key_State[RETROK_SEMICOLON]) return AKEY_COLON; if (Key_State[RETROK_QUOTE]) return AKEY_DBLQUOTE; if (Key_State[RETROK_SLASH]) return AKEY_QUESTION; if (Key_State[RETROK_ASTERISK]) return AKEY_CIRCUMFLEX; if (Key_State[RETROK_LESS]) return AKEY_LESS; if (Key_State[RETROK_GREATER]) return AKEY_GREATER; if (Key_State[RETROK_F7]) return (AKEY_SHFT | AKEY_F1); if (Key_State[RETROK_F8]) return (AKEY_SHFT | AKEY_F2); if (Key_State[RETROK_F9]) return (AKEY_SHFT | AKEY_F3); if (Key_State[RETROK_F10]) return (AKEY_SHFT | AKEY_F4); } else { if (Key_State[RETROK_a]) return AKEY_a; if (Key_State[RETROK_b]) return AKEY_b; if (Key_State[RETROK_c]) return AKEY_c; if (Key_State[RETROK_d]) return AKEY_d; if (Key_State[RETROK_e]) return AKEY_e; if (Key_State[RETROK_f]) return AKEY_f; if (Key_State[RETROK_g]) return AKEY_g; if (Key_State[RETROK_h]) return AKEY_h; if (Key_State[RETROK_i]) return AKEY_i; if (Key_State[RETROK_j]) return AKEY_j; if (Key_State[RETROK_k]) return AKEY_k; if (Key_State[RETROK_l]) return AKEY_l; if (Key_State[RETROK_m]) return AKEY_m; if (Key_State[RETROK_n]) return AKEY_n; if (Key_State[RETROK_o]) return AKEY_o; if (Key_State[RETROK_p]) return AKEY_p; if (Key_State[RETROK_q]) return AKEY_q; if (Key_State[RETROK_r]) return AKEY_r; if (Key_State[RETROK_s]) return AKEY_s; if (Key_State[RETROK_t]) return AKEY_t; if (Key_State[RETROK_u]) return AKEY_u; if (Key_State[RETROK_v]) return AKEY_v; if (Key_State[RETROK_w]) return AKEY_w; if (Key_State[RETROK_x]) return AKEY_x; if (Key_State[RETROK_y]) return AKEY_y; if (Key_State[RETROK_z]) return AKEY_z; if (Key_State[RETROK_0]) return AKEY_0; if (Key_State[RETROK_1]) return AKEY_1; if (Key_State[RETROK_2]) return AKEY_2; if (Key_State[RETROK_3]) return AKEY_3; if (Key_State[RETROK_4]) return AKEY_4; if (Key_State[RETROK_5]) return AKEY_5; if (Key_State[RETROK_6]) return AKEY_6; if (Key_State[RETROK_7]) return AKEY_7; if (Key_State[RETROK_8]) return AKEY_8; if (Key_State[RETROK_9]) return AKEY_9; if (Key_State[RETROK_BACKSLASH]) return AKEY_BACKSLASH; if (Key_State[RETROK_COMMA]) return AKEY_COMMA; if (Key_State[RETROK_PERIOD]) return AKEY_FULLSTOP; if (Key_State[RETROK_MINUS]) return AKEY_MINUS; if (Key_State[RETROK_PLUS]) return AKEY_PLUS; if (Key_State[RETROK_EQUALS]) return AKEY_EQUAL; if (Key_State[RETROK_LEFTBRACKET]) return AKEY_BRACKETLEFT; if (Key_State[RETROK_RIGHTBRACKET]) return AKEY_BRACKETRIGHT; if (Key_State[RETROK_SEMICOLON]) return AKEY_SEMICOLON; if (Key_State[RETROK_QUOTE]) return AKEY_QUOTE; if (Key_State[RETROK_SLASH]) return AKEY_SLASH; if (Key_State[RETROK_ASTERISK]) return AKEY_ASTERISK; if (Key_State[RETROK_LESS]) return AKEY_LESS; if (Key_State[RETROK_GREATER]) return AKEY_GREATER; if (Key_State[RETROK_UNDERSCORE]) return AKEY_UNDERSCORE; if (Key_State[RETROK_F7]) return AKEY_F1; if (Key_State[RETROK_F8]) return AKEY_F2; if (Key_State[RETROK_F9]) return AKEY_F3; if (Key_State[RETROK_F10]) return AKEY_F4; } /* FIXME joy bind */ if (!UI_is_active) { if (SHOWKEYDELAY) SHOWKEYDELAY--; for (int i = 0; i < 4; i++) { if (SHOWKEY == -1) { if (mbt[i][RETRO_DEVICE_ID_JOYPAD_SELECT]) INPUT_key_consol &= (~INPUT_CONSOL_SELECT); if (mbt[i][RETRO_DEVICE_ID_JOYPAD_START]) INPUT_key_consol &= (~INPUT_CONSOL_START); if (mbt[i][RETRO_DEVICE_ID_JOYPAD_L]) INPUT_key_consol &= (~INPUT_CONSOL_OPTION); if (mbt[i][RETRO_DEVICE_ID_JOYPAD_R]) return AKEY_UI; if (mbt[i][RETRO_DEVICE_ID_JOYPAD_Y]) return AKEY_SPACE; if (mbt[i][RETRO_DEVICE_ID_JOYPAD_L2]) return AKEY_ESCAPE; if (mbt[i][RETRO_DEVICE_ID_JOYPAD_X]) return AKEY_RETURN; if (mbt[i][RETRO_DEVICE_ID_JOYPAD_R2]) return AKEY_HELP; } if (mbt[i][RETRO_DEVICE_ID_JOYPAD_L3]) if (!SHOWKEYDELAY) { SHOWKEY = -SHOWKEY; SHOWKEYDELAY = 20; } } /* not quite working when controller Device Type is ATARI Keyboard.. FIXME!*/ //if (atari_devices[0] == RETRO_DEVICE_ATARI_KEYBOARD && (Key_State[RETROK_F11])) // if (!SHOWKEYDELAY) // { // SHOWKEY = -SHOWKEY; // SHOWKEYDELAY = 20; // Key_State[RETROK_F11] = 0; // } } /* not a big fan of hard coding input.. but it helps in a pinch of one accidently unmaps the controls and this code is only used when the UI is active */ if (UI_is_active){ // whithout kbd in GUI if (MXjoy[0] & 0x04) return AKEY_LEFT; if (MXjoy[0] & 0x08) return AKEY_RIGHT; if (MXjoy[0] & 0x01) return AKEY_UP; if (MXjoy[0] & 0x02) return AKEY_DOWN; if (MXjoy[0] & 0x10) return AKEY_RETURN; if (MXjoy[0] & 0x80) return AKEY_ESCAPE; } /* This is my alternate internal UI controls... mapped based on players controller mapping. I can't decide which is the best to use Maybe give the player the option? */ //if (UI_is_active) { // for (int i = 0; i < 4; i++) // { // if (mbt[i][RETRO_DEVICE_ID_JOYPAD_LEFT]) // return AKEY_LEFT; // if (mbt[i][RETRO_DEVICE_ID_JOYPAD_RIGHT]) // return AKEY_RIGHT; // if (mbt[i][RETRO_DEVICE_ID_JOYPAD_UP]) // return AKEY_UP; // if (mbt[i][RETRO_DEVICE_ID_JOYPAD_DOWN]) // return AKEY_DOWN; // if (atari_devices[i] == RETRO_DEVICE_ATARI_JOYSTICK) // whichButton = RETRO_DEVICE_ID_JOYPAD_A; // else if (atari_devices[i] == RETRO_DEVICE_ATARI_5200_JOYSTICK) // whichButton = RETRO_DEVICE_ID_JOYPAD_B; // if (mbt[i][whichButton]) // return AKEY_RETURN; // if (atari_devices[i] == RETRO_DEVICE_ATARI_JOYSTICK) // whichButton = RETRO_DEVICE_ID_JOYPAD_R2; // else if (atari_devices[i] == RETRO_DEVICE_ATARI_5200_JOYSTICK) // whichButton = RETRO_DEVICE_ID_JOYPAD_A; // if (mbt[i][whichButton]) // return AKEY_ESCAPE; // } //} return AKEY_NONE; } /* int PLATFORM_GetRawKey(void) { input_poll_cb(); for(i=0;i<320;i++) Key_State[i]=input_state_cb(0, RETRO_DEVICE_KEYBOARD, 0,i) ? 0x80: 0; } */ void retro_Render(void) { int x, y; UBYTE *src, *src_line; UWORD *dst, *dst_line; src_line = ((UBYTE *) Screen_atari) + 24; dst_line = Retro_Screen; for (y = 0; y < 240; y++) { src = src_line; dst = dst_line; for (x = 0; x < 336; x += 8) { *dst++ = palette[*src++]; *dst++ = palette[*src++]; *dst++ = palette[*src++]; *dst++ = palette[*src++]; *dst++ = palette[*src++]; *dst++ = palette[*src++]; *dst++ = palette[*src++]; *dst++ = palette[*src++]; } src_line += 384; dst_line += 336; } } void PLATFORM_DisplayScreen(void) { retro_Render(); } extern float retro_fps; extern long long retro_frame_counter; double PLATFORM_Time(void) { return retro_frame_counter * (1000.0 / retro_fps); } void PLATFORM_PaletteUpdate(void) { retro_PaletteUpdate(); } static void get_platform_PORT(unsigned char *s0, unsigned char *s1, unsigned char *s2, unsigned char *s3) { int stick0, stick1, stick2, stick3; stick0 = stick1 = stick2 = stick3 = INPUT_STICK_CENTRE; /* only send trigger (joyleft) if paddle mode is active and trigger button pressed*/ if (!UI_is_active && paddle_mode) { if (PLATFORM_kbd_joy_0_enabled) { if ((MXjoy[0] & 0x80)) stick0 &= INPUT_STICK_LEFT; } if (PLATFORM_kbd_joy_1_enabled) { if ((MXjoy[1] & 0x80)) stick1 &= INPUT_STICK_LEFT; } if (PLATFORM_kbd_joy_2_enabled) { if ((MXjoy[2] & 0x80)) stick2 &= INPUT_STICK_LEFT; } if (PLATFORM_kbd_joy_3_enabled) { if ((MXjoy[3] & 0x80)) stick3 &= INPUT_STICK_LEFT; } *s0 = stick0; *s1 = stick1; *s2 = stick2; *s3 = stick3; /* trig is all we care about */ return; } if (PLATFORM_kbd_joy_0_enabled) { if (MXjoy[0] & 0x04) stick0 &= INPUT_STICK_LEFT; if (MXjoy[0] & 0x08) stick0 &= INPUT_STICK_RIGHT; if (MXjoy[0] & 0x01) stick0 &= INPUT_STICK_FORWARD; if (MXjoy[0] & 0x02) stick0 &= INPUT_STICK_BACK; } if (PLATFORM_kbd_joy_1_enabled) { if (MXjoy[1] & 0x04) stick1 &= INPUT_STICK_LEFT; if (MXjoy[1] & 0x08) stick1 &= INPUT_STICK_RIGHT; if (MXjoy[1] & 0x01) stick1 &= INPUT_STICK_FORWARD; if (MXjoy[1] & 0x02) stick1 &= INPUT_STICK_BACK; } if (PLATFORM_kbd_joy_2_enabled) { if (MXjoy[2] & 0x04) stick2 &= INPUT_STICK_LEFT; if (MXjoy[2] & 0x08) stick2 &= INPUT_STICK_RIGHT; if (MXjoy[2] & 0x01) stick2 &= INPUT_STICK_FORWARD; if (MXjoy[2] & 0x02) stick2 &= INPUT_STICK_BACK; } if (PLATFORM_kbd_joy_3_enabled) { if (MXjoy[3] & 0x04) stick3 &= INPUT_STICK_LEFT; if (MXjoy[3] & 0x08) stick3 &= INPUT_STICK_RIGHT; if (MXjoy[3] & 0x01) stick3 &= INPUT_STICK_FORWARD; if (MXjoy[3] & 0x02) stick3 &= INPUT_STICK_BACK; } if (swap_joysticks) { *s1 = stick0; *s0 = stick1; *s2 = stick2; *s3 = stick3; } else { *s0 = stick0; *s1 = stick1; *s2 = stick2; *s3 = stick3; } } static void get_platform_TRIG(unsigned char *t0, unsigned char *t1, unsigned char *t2, unsigned char *t3) { int trig0, trig1, trig2, trig3; trig0 = trig1 = trig2 = trig3 = 1; if (PLATFORM_kbd_joy_0_enabled) { trig0 = MXjoy[0] & 0x80 ? 0:1; } if (PLATFORM_kbd_joy_1_enabled) { trig1 = MXjoy[1] & 0x80 ? 0:1; } if (PLATFORM_kbd_joy_2_enabled) { trig2 = MXjoy[2] & 0x80 ? 0:1; } if (PLATFORM_kbd_joy_3_enabled) { trig3 = MXjoy[3] & 0x80 ? 0:1; } if (swap_joysticks) { *t1 = trig0; *t0 = trig1; *t2 = trig2; *t3 = trig3; } else { *t0 = trig0; *t1 = trig1; *t2 = trig2; *t3 = trig3; } } int PLATFORM_PORT(int num) { if (SHOWKEY == 1 ) return 0xff; if (num == 0) { UBYTE a, b, c, d; get_platform_PORT(&a, &b, &c, &d); return (b << 4) | (a & 0x0f); } if (num == 1) { UBYTE a, b, c, d; get_platform_PORT(&a, &b, &c, &d); return (d << 4) | (c & 0x0f); } return 0xff; } int PLATFORM_TRIG(int num) { UBYTE a, b, c, d; if (SHOWKEY == 1) return 0x01; get_platform_TRIG(&a, &b, &c, &d); switch (num) { case 0: return a; case 1: return b; case 2: return c; case 3: return d; default: break; } return 0x01; } ///////////////////////////////////////////////////////////// // SOUND ///////////////////////////////////////////////////////////// int PLATFORM_SoundSetup(Sound_setup_t *setup) { //force 16 bit stereo sound at 44100 setup->freq=44100; setup->sample_size=2; setup->channels=2; // setup->buffer_ms=20; setup->buffer_frames = 1024; return TRUE; } void PLATFORM_SoundExit(void) { } void PLATFORM_SoundPause(void) { } void PLATFORM_SoundContinue(void) { } void PLATFORM_SoundLock(void) { } void PLATFORM_SoundUnlock(void) { }