sound always bad don't give up

This commit is contained in:
Not6
2016-02-17 00:13:38 +01:00
parent eefd1e154e
commit d98c4aee23
2 changed files with 7 additions and 7 deletions
+5 -5
View File
@@ -202,10 +202,10 @@ void retro_sound_update()
if (! UI_is_active) {
Sound_Callback(SBUF, 1024);
Sound_Callback(SNDBUF, 1024*2*2);
//POKEYSND_Process(SNDBUF,snd_sampler_pal);
for(x=0;x<snd_sampler_pal;x++){
for(x=0;x<snd_sampler_pal*2;x+=2){
/*
int smp = ((int) (((UBYTE *) SBUF)[x]) - 0x80) * 0x100;
//int smp2 = ((int) (((UBYTE *) SBUF)[x+snd_sampler_pal]) - 0x80) * 0x100;
@@ -213,14 +213,14 @@ void retro_sound_update()
smp = 32767;
else if (smp < -32768)
smp = -32768;
*/
/*
if (smp2 > 32767)
smp2 = 32767;
else if (smp2 < -32768)
smp2 = -32768;
*/
retro_audio_cb(smp,smp);
retro_audio_cb(SNDBUF[x],SNDBUF[x+1]);
}
+2 -2
View File
@@ -294,8 +294,8 @@ int PLATFORM_SoundSetup(Sound_setup_t *setup)
{
//force 16 bit stereo sound at 44100
setup->freq=44100;
setup->sample_size=1;
setup->channels=1;
setup->sample_size=2;
setup->channels=2;
// setup->buffer_ms=20;
setup->buffer_frames = 1024;