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initial commit
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#ifndef SCREEN_H_
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#define SCREEN_H_
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#include <stdio.h>
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#include "atari.h" /* UBYTE */
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#ifdef DIRTYRECT
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#ifndef CLIENTUPDATE
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extern UBYTE *Screen_dirty;
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#endif /* CLIENTUPDATE */
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#endif /* DIRTYRECT */
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extern ULONG *Screen_atari;
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/* Dimensions of Screen_atari.
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Screen_atari is Screen_WIDTH * Screen_HEIGHT bytes.
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Each byte is an Atari color code - use Colours_Get[RGB] functions
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to get actual RGB codes.
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You should never display anything outside the middle 336 columns. */
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#define Screen_WIDTH 384
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#define Screen_HEIGHT 240
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#ifdef BITPL_SCR
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extern ULONG *Screen_atari_b;
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extern ULONG *Screen_atari1;
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extern ULONG *Screen_atari2;
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#endif
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/* The area that can been seen is Screen_visible_x1 <= x < Screen_visible_x2,
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Screen_visible_y1 <= y < Screen_visible_y2.
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Full Atari screen is 336x240. Screen_WIDTH is 384 only because
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the code in antic.c sometimes draws more than 336 bytes in a line.
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Currently Screen_visible variables are used only to place
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disk led and snailmeter in the corners of the screen.
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*/
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extern int Screen_visible_x1;
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extern int Screen_visible_y1;
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extern int Screen_visible_x2;
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extern int Screen_visible_y2;
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extern int Screen_show_atari_speed;
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extern int Screen_show_disk_led;
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extern int Screen_show_sector_counter;
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extern int Screen_show_1200_leds;
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int Screen_Initialise(int *argc, char *argv[]);
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int Screen_ReadConfig(char *string, char *ptr);
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void Screen_WriteConfig(FILE *fp);
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void Screen_DrawAtariSpeed(double);
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void Screen_DrawDiskLED(void);
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void Screen_Draw1200LED(void);
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void Screen_FindScreenshotFilename(char *buffer, unsigned bufsize);
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int Screen_SaveScreenshot(const char *filename, int interlaced);
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void Screen_SaveNextScreenshot(int interlaced);
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void Screen_EntireDirty(void);
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#endif /* SCREEN_H_ */
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