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This file documents new options that I have personally
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added to the Windows DX port of the emulator since 2.1.
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The major goal of these enhancements is to allow the
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emulator to perform better on modern display and game
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controller technology, including widescreen monitors,
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TVs, gamepads, and HTPC/kiosk setups. A secondary
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goal is to make usability improvements to the emulator
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shell including main menu and internal mouse support.
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Windows DX: Windows Display Options
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===================================
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Note: Defaults are shown in [brackets].
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Note: All settings (except -console) can be saved in the UI.
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Display Rendering
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-----------------
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[GDI] Software pixel scaling. Fast.
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GDI+ Software pixel scaling. Moderate.
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GDI+/Bilinear Software bilinear scaling. Slow.
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GDI+/Bilinear (HQ) Software HQ bilinear scaling. Very slow.
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GDI+/Bicubic (HQ) Software HQ bicubic scaling. Slow
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Direct3D Hardware pixel scaling. Fast.
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Direct3D/Bilinear Hardware bilinear scaling. Fast.
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Note: Emulator must be restarted to activate a rendering
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mode change.
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Hint: For softer pixels and resolution-independent aliasing
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control, choose Direct3D/Bilinear mode.
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Fullscreen Resolution
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---------------------
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[Desktop] Use the current desktop resolution.
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VGA 640x480. 2x native pixel resolution.
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SXGA 1280x960. 4x native pixel resolution.
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UXGA 1600x1200. 5x native pixel resolution.
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Hint: Use -fsres command line to use a custom resolution that
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does not appear in this list.
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Scaling Method
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--------------
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Off Stretch unconstrained to window boundary
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[Normal] Scale dynamically while enforcing aspect.
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Simple Scale to exact multiple of native screen.
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Adaptive Compensate for widescreen stretching.
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Note: Adaptive mode is "experimental" and not fully compatible
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with all combinations of settings.
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Aspect Mode
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-----------
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[Auto] 7:5 or 4:3 crop depending on screen metrics.
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Wide Display 336x240 pixel matrix in 7:5 aspect.
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Cropped Display 320x240 pixel matrix in 4:3 aspect.
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Compressed Display 336x240 pixel matrix in 4:3 aspect.
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Note: Scaling method must be set to "Normal" or "Simple" for these
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settings to be effective.
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Custom Crop Options
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-------------------
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Horizontal crop Symmetrically crop width by # of pixels. [0]
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Vertical crop Symmetrically crop height by # of pixels. [0]
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Lock aspect mode Force current aspect mode ratio on crop.[No]
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Hint: Cropping can be used to effectively zoom or stretch. To zoom
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without distortion while using a 4:3 resolution in fullscreen,
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set horizontal and vertical crop to equal values. To zoom
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when using a widescreen display and resolution in fullscreen,
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you typically only need to set a vertical crop value.
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Note: Be aware that using vertical crop will clip the notification
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area of the screen sometimes used to display frame rates or
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disk activity.
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Other Settings
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--------------
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Screen mode Switch between Fullscreen and [Windowed] modes.
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Window scale Set size of window as percent of native. [200]
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Scanline mode Three resolutions of simulated scanlines. [Off]
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Horizontal offset Shift screen horizontally <-24..24>. [0]
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Vertical offset Shift screen vertically <-50..50>. [0]
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Always hide cursor Hide mouse cursor in fullscreen UI. [No]
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Show menu Show or hide the Windows main menu. [Yes]
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Windows DX: Display Settings
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============================
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Color preset
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-------------------------
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[Standard] Standard color adjustments as seen on a real TV or
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monitor. Accurately represents full spectrum of colors.
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Deep black Adjusted to allow producing pure black color (unlike the
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Standard preset). May look more pleasant, although is
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less accurate when representing the darkest colors.
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Vibrant Arcade-like vibrant colors. Enhanced color saturation
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and black-level.
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Hint: Changing video settings (i.e. brightness, contrast, etc.) from
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one of the base profile settings will cause the profile name
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to read "Custom".
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Windows DX: Controller Configuration
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====================================
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Keyboard Joystick Modes
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-----------------------
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Keypad Keypad is joystick. 0 key is trigger.
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Keypad+ Keypad is joystick. 5=down. 0, left ctrl=trigger.
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[Arrows] Use cursor block as joystick. Left ctrl=trigger.
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Alternate Joystick Modes
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------------------------
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[Normal] Normal joystick functions.
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Dual Double-map player 2 stick to Z/Z-Rotation axis.
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Shared Double-map player 2 stick to player 1 stick.
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Hint: Use "Dual" on two-stick gamepads for two joystick games like
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Robotron and Space Dungeon. Use "Shared" to share a single
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joystick between two players on games that normally require
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two joysticks.
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Custom Button Options
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---------------------
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Use "Enable custom buttons" to turn on custom joystickbutton feature.
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Use "Assign custom buttons" to assign keystrokes to joystick buttons.
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The following buttons may be mapped.
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* All numbers.
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* All alphabet keys in upper & lower case.
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* Atari Option, Select, and Start (press F2, F3, or F4).
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* Space
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* Return
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Windows DX Menu Operation
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=========================
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Configuration options may be accessed through either the
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main menu or by pressing F1. The main menu is only available
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when the emulator is run in a window.
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Mouse Operations
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----------------
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Inside the configuration menus, mouse ops are as follows.
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Click: Selects item
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Double click: Activates item (Enter)
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Right click: Back (Esc)
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Wheel up: Up
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Wheel down: Down
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Wheel left: Left
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Wheel right: Right
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Windows DX keyboard hot-keys
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============================
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Alt+Enter Toggles between windowed and fullscreen modes
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Alt+PageUp Increases the size of the window
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Alt+PageDown Decreases the size of the window
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Alt+I Advances to the next scanline (interleave) mode
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Alt+M Toggles Windows main menu on or off.
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Alt+Shift+Z 3D "tilt screen". (Direct3D modes only)
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Alt+Z 3D "screensaver". (Direct3D modes only)
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Hint: Use of Alt-T & Alt-Z may require running the "DirectX 9 Updater"
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from microsoft.com. Google or Bing the quoted text to find it.
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Windows DX: Command Line Options
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================================
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-help Show all help options (including these)
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-console Send debug output to a console instead of
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atari800.txt. Required for debug monitor.
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-keyjoy <mode> Keyboard joystick mode.
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<keypad>, <keypadplus>, <arrow>
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-altjoy <mode> Alternate joystick mode.
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<normal>, <dual>, <shared>
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-mapjoy1buttons Use custom button mappings for joystick 1.
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-mapjoy2buttons Use custom button mappings for joystick 2.
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-render <mode> Rendering engine to use.
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<ddraw>, <gdi>, <gdiplus>, <direct3d>
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-filter <mode> Scaling filter.
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<bilinear>, <bicubic>, <hqbilinear>, <hqbicubic>
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-scaling <mode> Scaling method.
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<off>, <normal>, <simple>, <adaptive>
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-aspect <mode> Aspect mode.
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<auto>, <wide>, <cropped>, <compressed>
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-winscale <scale> Window size as a percent of native Atari screen.
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<100>, <200>, <250>, etc.
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-fullscreen Force fullscreen mode at startup.
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-windowed Force windowed mode at startup.
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-fsres <dim> Custom fullscreen resolution. <widthxheight>
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i.e. <640x480>, <800x600>, <1024x768>, etc.
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-scanlines <mode> Scanline mode.
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<low>, <medium>, <high>
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-hcrop <amt> Crop the screen horizontally.
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<number of atari pixels>
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-vcrop <amt> Crop the screen vertically.
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<number of atari pixels>
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-crop <amt> Crop the screen horizonally & vertically.
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<number of atari pixels>
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-lockaspect Lock current aspect mode when trimming.
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-hoffset <amt> Shift screen horizontally.
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<number of atari pixels>
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-voffset <amt> Shift screen vertically.
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<number of atari pixels>
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-hidecursor Hide mouse cursor in fullscreen UI mode.
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-hidemenu Hide the Windows main menu.
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-colors-preset Use one of predefined color adjustments.
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<standard>, <deep-black>, <vibrant>
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-width Set display mode width (ddraw only).
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-blt Use blitting to draw graphics (ddraw only).
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David Dahlstrom
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2010-04-29
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