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https://github.com/Pecusx/dino-game.git
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cosmetix
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@@ -1,3 +1,4 @@
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SCR_HEIGHT = 8
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; No internet
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;---------------------------------------------------
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@@ -34,37 +35,19 @@ font4 = font3+$400
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ins 'artwork/dino4.fnt' ; 4 charset
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org font4+$400
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; screen data
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; 8 lines 256bytes each
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; SCR_HEIGHT lines 256bytes each
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screen
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org screen+($100*8)
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.ds $100*SCR_HEIGHT
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; display list
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GameDL
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.byte $70,$70,$70,$70,$70 ; empty lines
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.byte $02+$40+$10 ; gr.0+LMS+HSCRL
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line1_addr
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.word screen
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.byte $02+$40+$10 ; gr.0+LMS+HSCRL
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line2_addr
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.word screen+$100
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.byte $02+$40+$10 ; gr.0+LMS+HSCRL
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line3_addr
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.word screen+$200
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.byte $02+$40+$10 ; gr.0+LMS+HSCRL
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line4_addr
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.word screen+$300
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.byte $02+$40+$10 ; gr.0+LMS+HSCRL
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line5_addr
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.word screen+$400
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.byte $02+$40+$10 ; gr.0+LMS+HSCRL
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line6_addr
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.word screen+$500
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.byte $02+$40+$10 ; gr.0+LMS+HSCRL
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line7_addr
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.word screen+$600
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.byte $02+$40+$10 ; gr.0+LMS+HSCRL
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line8_addr
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.word screen+$700
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.byte $41 ;JVB
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:5 .byte SKIP8 ; empty lines
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.rept SCR_HEIGHT, #
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.byte MODE2+LMS+SCH ; gr.0+LMS+HSCRL
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line:1_addr
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.word screen+$100*#
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.endr
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.byte JVB
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.word GameDL
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;---------------------------------------------------
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