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Pecus
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Young-lumberjack
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045bbf711fda7c9581d470189c75ae092a8e95c4
Young-lumberjack
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art
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6502adam
045bbf711f
updating axe and hands position in left phases graphics
...
also small chars optimisation
2025-03-08 18:31:23 +01:00
..
anim_exported.asm
Compiled
2025-03-08 11:59:25 +01:00
animations.asm
Synchro - NTSC flicker fix
2025-03-02 10:45:31 +01:00
lumberjack_export.py
RIP screens and graphics fixes
2025-03-05 09:55:37 +01:00
make_anim_data.bat
Almost ready :)
2025-02-15 18:45:36 +01:00
phase1l.atrview
updating axe and hands position in left phases graphics
2025-03-08 18:31:23 +01:00
phase1r.atrview
Smol nothing :)
2025-03-08 12:04:18 +01:00
phase2l.atrview
updating axe and hands position in left phases graphics
2025-03-08 18:31:23 +01:00
phase2r.atrview
Minor timberman phases gfx changes (eyes, axe etc.)
2025-03-08 01:08:37 +01:00
phase3l.atrview
updating axe and hands position in left phases graphics
2025-03-08 18:31:23 +01:00
phase3r.atrview
Minor timberman phases gfx changes (eyes, axe etc.)
2025-03-08 01:08:37 +01:00
rip.atrview
Preparing graphics for PMG underlay (2)
2025-03-07 19:15:13 +01:00
sky.atrview
Minor timberman phases gfx changes (eyes, axe etc.)
2025-03-08 01:08:37 +01:00
t_rip.fnt
PMG first try
2025-03-07 12:44:52 +01:00
tl_l.fnt
updating axe and hands position in left phases graphics
2025-03-08 18:31:23 +01:00
tl_r.fnt
Minor timberman phases gfx changes (eyes, axe etc.)
2025-03-08 01:08:37 +01:00
tu.fnt
Preparing graphics for PMG underlay (2)
2025-03-07 19:15:13 +01:00