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https://github.com/Pecusx/Young-lumberjack.git
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GameOver test
This commit is contained in:
+31
-7
@@ -12,7 +12,7 @@
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;---------------------------------------------------
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;---------------------------------------------------
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.macro build
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.macro build
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dta d"0.78" ; number of this build (4 bytes)
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dta d"0.79" ; number of this build (4 bytes)
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.endm
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.endm
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.macro RMTSong
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.macro RMTSong
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@@ -1092,7 +1092,7 @@ DLI_L2
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mva GameColors+c_chain1 COLPF3
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mva GameColors+c_chain1 COLPF3
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mva GameColors+c_font1b COLPF1
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mva GameColors+c_font1b COLPF1
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:2 sta WSYNC
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:2 sta WSYNC
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mva GameColors+c_font3 COLPF3
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mva GameColors+c_logo4 COLPF3
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mva #0 DLIcount
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mva #0 DLIcount
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mwa #GameOverDLI1.DLI2 VDSLST
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mwa #GameOverDLI1.DLI2 VDSLST
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pla
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pla
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@@ -1603,7 +1603,7 @@ training_mode
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mva GameColors+c_over1 COLOR0
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mva GameColors+c_over1 COLOR0
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mva GameColors+c_white2 COLOR1
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mva GameColors+c_white2 COLOR1
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mva GameColors+c_white2 COLOR2
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mva GameColors+c_white2 COLOR2
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mva GameColors+c_font3 COLOR3
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mva GameColors+c_logo4 COLOR3
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lda #@dmactl(narrow|dma|missiles|players|lineX2) ; narrow screen width, DL on, P/M on (2lines)
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lda #@dmactl(narrow|dma|missiles|players|lineX2) ; narrow screen width, DL on, P/M on (2lines)
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sta dmactls
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sta dmactls
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mva #%00000011 GRACTL
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mva #%00000011 GRACTL
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@@ -2738,6 +2738,7 @@ datalines_clouds=12
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sta HPOSP0_u
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sta HPOSP0_u
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lda #$98
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lda #$98
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sta HPOSP1_u
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sta HPOSP1_u
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mva #0 VDELAY
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rts
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rts
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clearP0_1
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clearP0_1
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@@ -2913,26 +2914,49 @@ datalines_tlogo=11
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; Players 1,2,3 filled fram ... to ...
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; Players 1,2,3 filled fram ... to ...
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jsr ClearPM
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jsr ClearPM
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ldx #High_over-1
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ldx #High_over-1
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lda #$ff ; fill
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lda #$ff ; fill background
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@ sta PMmemory+$280+Hoffset_over,x
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@ sta PMmemory+$280+Hoffset_over,x ; P1
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sta PMmemory+$300+Hoffset_over,x
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sta PMmemory+$300+Hoffset_over,x ; P2
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sta PMmemory+$380+Hoffset_over,x
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sta PMmemory+$380+Hoffset_over,x ; P3
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dex
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dex
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bpl @-
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bpl @-
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mva #11 SIZEP1_u
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mva #11 SIZEP1_u
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sta SIZEP2_u
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sta SIZEP2_u
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sta SIZEP3_u
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sta SIZEP3_u
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; prepare sides
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ldx #datalines_over2-1
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@ lda #$ff
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;lda sides_data_a,x
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sta PMmemory+$200+Hoffset_over2,x ; P0
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lda #%00000011
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;lda sides_data_b,x
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sta PMmemory+$180+Hoffset_over2,x ; M0
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dex
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bpl @-
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lda #%00000001
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sta SIZEM_u
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mva GameColors+c_buckle PCOLR1 ; same color like buckle
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mva GameColors+c_buckle PCOLR1 ; same color like buckle
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sta PCOLR2
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sta PCOLR2
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sta PCOLR3
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sta PCOLR3
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mva GameColors+c_font1b PCOLR0 ; same color like font b
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lda #$50
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lda #$50
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sta HPOSP1_u
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sta HPOSP1_u
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lda #$70
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lda #$70
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sta HPOSP2_u
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sta HPOSP2_u
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lda #$90
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lda #$90
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sta HPOSP3_u
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sta HPOSP3_u
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lda #$a8
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sta HPOSP0_u
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lda #$50
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sta HPOSM0_u
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lda #%00010001
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sta VDELAY
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Hoffset_over = 30
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Hoffset_over = 30
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High_over=78
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High_over=78
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Hoffset_over2=60
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datalines_over2=40
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rts
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rts
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.endp
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.endp
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;--------------------------------------------------
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;--------------------------------------------------
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