diff --git a/lumber.asm b/lumber.asm index ea894d9..acc67fb 100644 --- a/lumber.asm +++ b/lumber.asm @@ -134,13 +134,15 @@ dl_title .by $84 ; DLI10 - timbermaner charset change and horizon and color bars .by $84 ; DLI11 - color bars .by $84 ; DLI12 - pants color - :2 .by $04 + .by $04 .by $84 ; DLI13 - .by $85 ; DLI_L2 - fonts - .by $45+$80 + .by $84 ; DLI_L2 - fonts + .by $45 difficulty_text_DL .wo difficulty_normal_text .by $45+$80 + .wo empty_line + .by $45+$80 .wo credits_lines .by $85 .by $41 @@ -228,8 +230,8 @@ c_clouds = 32 ; clouds ;-------------------------------------------------- title_logo icl 'art/title_logo.asm' ; 17 lines, mode 4 -title_screen - icl 'art/title_screen.asm' ; 13 lines, mode 5 +empty_line + :40 .by 0 .align $400 over_screen icl 'art/over_screen.asm' ; 12 lines, mode 5 @@ -698,6 +700,16 @@ DLI10 pha ; font for titles and timberman mva #>font_titles CHBASE + ; color bars + :3 sta WSYNC + mva GameColors+c_light_brown COLPF2 ; test only + :4 sta WSYNC + mva GameColors+c_shirtA COLPF2 ; test only + mwa #TitlesDLI1.DLI11 VDSLST + pla + rti +DLI11 + pha sta WSYNC mva GameColors+c_horizonA COLBAK ; thin line sta WSYNC @@ -710,16 +722,6 @@ DLI10 ; color bars :3 sta WSYNC mva GameColors+c_shirtA COLPF2 ; test only - mwa #TitlesDLI1.DLI11 VDSLST - pla - rti -DLI11 - pha - ; color bars - :3 sta WSYNC - mva GameColors+c_light_brown COLPF2 ; test only - :4 sta WSYNC - mva GameColors+c_shirtA COLPF2 ; test only mwa #TitlesDLI1.DLI12 VDSLST pla rti diff --git a/lumber.xex b/lumber.xex index 530fdfc..22527da 100644 Binary files a/lumber.xex and b/lumber.xex differ