All screens are narrow now

This commit is contained in:
Pecusx
2025-05-22 09:41:18 +02:00
parent bb9b27fa81
commit b2efdbb7c8
5 changed files with 90 additions and 119 deletions
+17 -14
View File
@@ -138,7 +138,7 @@ dl_title
timber_eyes_addr
.wo eyes_0
.by $44+$80 ; DLI10 - timbermaner charset change and horizon and color bars
.wo title_timber+80
.wo title_timber+(32*2)
.by $84 ; DLI11 - color bars
.by $84 ; DLI12 - pants color
.by $04
@@ -240,16 +240,16 @@ c_shirtC = 33 ; timberman shirt on title screen
; v9 - if the branch opposite the lumberjack and branch above on the other side - (now v7)
;--------------------------------------------------
title_logo
icl 'art/title_logo.asm' ; 8 lines, mode 4
icl 'art/title_logo.asm' ; 8 lines, mode 4 narrow
title_timber
icl 'art/title_timber.asm' ; 7 lines, mode 4 (+ 4 lines - eyes animation, + 1 line - foot animation)
eyes_0 = title_timber+40
eyes_1 = title_timber+(40*7)
eyes_2 = title_timber+(40*8)
eyes_3 = title_timber+(40*9)
eyes_4 = title_timber+(40*10)
foot_0 = title_timber+(40*6)
foot_1 = title_timber+(40*11)
icl 'art/title_timber.asm' ; 7 lines, mode 4 narrow (+ 4 lines - eyes animation, + 1 line - foot animation)
eyes_0 = title_timber+32
eyes_1 = title_timber+(32*7)
eyes_2 = title_timber+(32*8)
eyes_3 = title_timber+(32*9)
eyes_4 = title_timber+(32*10)
foot_0 = title_timber+(32*6)
foot_1 = title_timber+(32*11)
empty_line
:40 .by 0
difficulty_normal_text
@@ -257,7 +257,7 @@ difficulty_normal_text
difficulty_easy_text = difficulty_normal_text + 40
.align $400
over_screen
icl 'art/over_screen.asm' ; 12 lines, mode 5
icl 'art/over_screen.asm' ; 12 lines, mode 5 narrow
credits_texts
icl 'art/credits.asm' ; 10 lines, mode 5
number_of_credits = 5
@@ -641,6 +641,7 @@ DLI4
mva GameColors+c_logo1 COLPF2
mva #$70 HPOSP0
mva #$03 SIZEP0
sta WSYNC
mva GameColors+c_font2 COLPM0
:2 sta WSYNC
mva GameColors+c_logo3 COLPF1
@@ -732,8 +733,8 @@ DLI9
DLI10
pha
; font for titles and timberman
mva #>font_titles CHBASE
mva #$75 HPOSP1 ; axe
mva #>font_titles CHBASE
sta WSYNC
mva #$7e HPOSP2 ; buttons and buckle
mva #$6a HPOSM1 ; axe
@@ -796,6 +797,8 @@ DLI13
pla
tax
inc SyncByte
lda #@dmactl(standard|dma|missiles|players|lineX2) ; normal screen width, DL on, P/M on (2lines)
sta dmactl
mwa #TitlesDLI1.DLI_L1 VDSLST
pla
rti
@@ -1009,7 +1012,7 @@ gameOver
mva GameColors+c_white2 COLOR0
mva GameColors+c_logo3 COLOR1
mva GameColors+c_font2 COLOR2
lda #@dmactl(standard|dma|missiles|players|lineX2) ; normal screen width, DL on, P/M on (2lines)
lda #@dmactl(narrow|dma|missiles|players|lineX2) ; narrow screen width, DL on, P/M on (2lines)
sta dmactls
mva #%00000011 GRACTL
difficulty_display
@@ -1089,7 +1092,7 @@ EndOfStartScreen
mva GameColors+c_font1 COLOR1
mva GameColors+c_font2 COLOR2
mva GameColors+c_font3 COLOR3
lda #@dmactl(standard|dma|missiles|players|lineX2) ; normal screen width, DL on, P/M on (2lines)
lda #@dmactl(narrow|dma|missiles|players|lineX2) ; narrow screen width, DL on, P/M on (2lines)
sta dmactls
mva #%00000011 GRACTL
pause 1