mirror of
https://github.com/Pecusx/Young-lumberjack.git
synced 2026-05-20 22:33:54 +02:00
All screens are narrow now
This commit is contained in:
+17
-14
@@ -138,7 +138,7 @@ dl_title
|
||||
timber_eyes_addr
|
||||
.wo eyes_0
|
||||
.by $44+$80 ; DLI10 - timbermaner charset change and horizon and color bars
|
||||
.wo title_timber+80
|
||||
.wo title_timber+(32*2)
|
||||
.by $84 ; DLI11 - color bars
|
||||
.by $84 ; DLI12 - pants color
|
||||
.by $04
|
||||
@@ -240,16 +240,16 @@ c_shirtC = 33 ; timberman shirt on title screen
|
||||
; v9 - if the branch opposite the lumberjack and branch above on the other side - (now v7)
|
||||
;--------------------------------------------------
|
||||
title_logo
|
||||
icl 'art/title_logo.asm' ; 8 lines, mode 4
|
||||
icl 'art/title_logo.asm' ; 8 lines, mode 4 narrow
|
||||
title_timber
|
||||
icl 'art/title_timber.asm' ; 7 lines, mode 4 (+ 4 lines - eyes animation, + 1 line - foot animation)
|
||||
eyes_0 = title_timber+40
|
||||
eyes_1 = title_timber+(40*7)
|
||||
eyes_2 = title_timber+(40*8)
|
||||
eyes_3 = title_timber+(40*9)
|
||||
eyes_4 = title_timber+(40*10)
|
||||
foot_0 = title_timber+(40*6)
|
||||
foot_1 = title_timber+(40*11)
|
||||
icl 'art/title_timber.asm' ; 7 lines, mode 4 narrow (+ 4 lines - eyes animation, + 1 line - foot animation)
|
||||
eyes_0 = title_timber+32
|
||||
eyes_1 = title_timber+(32*7)
|
||||
eyes_2 = title_timber+(32*8)
|
||||
eyes_3 = title_timber+(32*9)
|
||||
eyes_4 = title_timber+(32*10)
|
||||
foot_0 = title_timber+(32*6)
|
||||
foot_1 = title_timber+(32*11)
|
||||
empty_line
|
||||
:40 .by 0
|
||||
difficulty_normal_text
|
||||
@@ -257,7 +257,7 @@ difficulty_normal_text
|
||||
difficulty_easy_text = difficulty_normal_text + 40
|
||||
.align $400
|
||||
over_screen
|
||||
icl 'art/over_screen.asm' ; 12 lines, mode 5
|
||||
icl 'art/over_screen.asm' ; 12 lines, mode 5 narrow
|
||||
credits_texts
|
||||
icl 'art/credits.asm' ; 10 lines, mode 5
|
||||
number_of_credits = 5
|
||||
@@ -641,6 +641,7 @@ DLI4
|
||||
mva GameColors+c_logo1 COLPF2
|
||||
mva #$70 HPOSP0
|
||||
mva #$03 SIZEP0
|
||||
sta WSYNC
|
||||
mva GameColors+c_font2 COLPM0
|
||||
:2 sta WSYNC
|
||||
mva GameColors+c_logo3 COLPF1
|
||||
@@ -732,8 +733,8 @@ DLI9
|
||||
DLI10
|
||||
pha
|
||||
; font for titles and timberman
|
||||
mva #>font_titles CHBASE
|
||||
mva #$75 HPOSP1 ; axe
|
||||
mva #>font_titles CHBASE
|
||||
sta WSYNC
|
||||
mva #$7e HPOSP2 ; buttons and buckle
|
||||
mva #$6a HPOSM1 ; axe
|
||||
@@ -796,6 +797,8 @@ DLI13
|
||||
pla
|
||||
tax
|
||||
inc SyncByte
|
||||
lda #@dmactl(standard|dma|missiles|players|lineX2) ; normal screen width, DL on, P/M on (2lines)
|
||||
sta dmactl
|
||||
mwa #TitlesDLI1.DLI_L1 VDSLST
|
||||
pla
|
||||
rti
|
||||
@@ -1009,7 +1012,7 @@ gameOver
|
||||
mva GameColors+c_white2 COLOR0
|
||||
mva GameColors+c_logo3 COLOR1
|
||||
mva GameColors+c_font2 COLOR2
|
||||
lda #@dmactl(standard|dma|missiles|players|lineX2) ; normal screen width, DL on, P/M on (2lines)
|
||||
lda #@dmactl(narrow|dma|missiles|players|lineX2) ; narrow screen width, DL on, P/M on (2lines)
|
||||
sta dmactls
|
||||
mva #%00000011 GRACTL
|
||||
difficulty_display
|
||||
@@ -1089,7 +1092,7 @@ EndOfStartScreen
|
||||
mva GameColors+c_font1 COLOR1
|
||||
mva GameColors+c_font2 COLOR2
|
||||
mva GameColors+c_font3 COLOR3
|
||||
lda #@dmactl(standard|dma|missiles|players|lineX2) ; normal screen width, DL on, P/M on (2lines)
|
||||
lda #@dmactl(narrow|dma|missiles|players|lineX2) ; narrow screen width, DL on, P/M on (2lines)
|
||||
sta dmactls
|
||||
mva #%00000011 GRACTL
|
||||
pause 1
|
||||
|
||||
Reference in New Issue
Block a user