diff --git a/art/title_logo.asm b/art/title_logo.asm index 2c37e2c..5213fcc 100644 --- a/art/title_logo.asm +++ b/art/title_logo.asm @@ -45,6 +45,11 @@ dta $00,$00,$00,$00,$00,$00,$00,$00 dta $00,$00,$00,$00,$00,$00,$00,$00 dta $00,$00,$00,$00,$00,$00,$00,$00 + dta $00,$00,$00,$00,$00,$00,$00,$00 + dta $00,$00,$00,$00,$00,$00,$00,$00 + dta $00,$00,$00,$00,$00,$00,$00,$00 + dta $00,$00,$00,$00,$00,$00,$00,$00 + dta $00,$00,$00,$00,$00,$00,$00,$00 dta $00,$00,$00,$34,$35,$00,$00,$00 dta $00,$00,$00,$00,$00,$00,$00,$00 dta $00,$00,$00,$00,$00,$00,$00,$00 diff --git a/lumber.asm b/lumber.asm index 5642c77..70e9000 100644 --- a/lumber.asm +++ b/lumber.asm @@ -128,10 +128,10 @@ dl_title .by $84 ; DLI6 - Logo colors .by $04 .by $84 ; DLI7 - last clouds - :3 .by $04 + :4 .by $04 .by $84 ; DLI8 - timbermaner :4 .by $04 - .by $85 ; DLI9 - horizon + .by $84 ; DLI9 - horizon .by $85 ; DLI10 - fonts .by $45+$80 difficulty_text_DL @@ -223,7 +223,7 @@ c_clouds = 32 ; clouds ; v9 - if the branch opposite the lumberjack and branch above on the other side - (now v7) ;-------------------------------------------------- title_logo - icl 'art/title_logo.asm' ; 16 lines, mode 4 + icl 'art/title_logo.asm' ; 17 lines, mode 4 title_screen icl 'art/title_screen.asm' ; 13 lines, mode 5 .align $400 @@ -647,7 +647,7 @@ DLI6 DLI7 pha ; set cloud 3 horizontal position -/* lda clouds3Hpos + lda clouds3Hpos clc sta HPOSM2 adc #4 @@ -655,13 +655,13 @@ DLI7 adc #8 sta HPOSP3 adc #8 - sta HPOSM3 */ + sta HPOSM3 ; no cloud 3 ! - lda #0 +/* lda #0 sta HPOSM2 sta HPOSP2 sta HPOSP3 - sta HPOSM3 + sta HPOSM3 */ ; timberman colors mva GameColors+c_black COLPF0 mva GameColors+c_light_brown COLPF1 diff --git a/lumber.xex b/lumber.xex index 079819e..3c11543 100644 Binary files a/lumber.xex and b/lumber.xex differ